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313 - Volbeat

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Swarm / Illuminate

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 65 73 75 47 85 85 430
Complete 65 33 75 107 85 100 465

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Flash - 100% 20 Lowers the target's accuracy by one stage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
6 Double Team - - 15 Raises the user's evasion by one stage.
9 Confuse Ray - 100% 10 Confuses the target.
12 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
15 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
18 Charge Beam 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
21 Moonlight - - 5 Heals the user by half its max HP. Affected by weather.
24 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
27 Tail Glow - - 20 Raises the user's Special Attack by three stages.
30 Protect - - 10 Prevents any moves from hitting the user this turn.
33 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
36 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
39 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
42 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
45 Helping Hand - - 20 Ally's next move inflicts half more damage.
48 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
51 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
54 Thunder 110 70% 10 Has a 30% chance to paralyze the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM51 Roost - - 10 Heals the user by half its max HP.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 205 ~ North 🌅 Morning Lv. 15 - 17 10%
Route 205 ~ North 🌞 Day Lv. 15 - 17 10%
Route 205 ~ North 🌙 Night Lv. 15 - 17 10%
Route 229 🌅 Morning Lv. 65 - 67 5%
Route 229 🌞 Day Lv. 65 - 67 5%
Route 229 🌙 Night Lv. 65 - 67 5%