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447 - Riolu

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Steadfast / Inner Focus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 70 40 35 40 60 285

Evolution

Now evolves into Lucario when happy regardless of the time.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
1 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
4 Bite 60 100% 25 Has a 30% chance to make the target flinch.
7 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
10 Force Palm 60 100% 10 Has a 30% chance to paralyze the target.
13 Feint 30 100% 10 Hits through Protect and Detect.
16 Copycat - - 20 Uses the target's last used move.
19 Screech - 85% 40 Lowers the target's Defense by two stages.
22 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Nasty Plot - - 20 Raises the user's Special Attack by two stages.
31 Cross Chop 100 80% 5 Has an increased chance for a critical hit.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Oreburgh Gate ~ 1F 🌅 Morning Lv. 7 - 9 10%
Oreburgh Gate ~ 1F 🌞 Day Lv. 7 - 9 10%
Oreburgh Gate ~ 1F 🌙 Night Lv. 7 - 9 10%
Oreburgh Gate ~ B1F 🌅 Morning Lv. 8 - 10 10%
Oreburgh Gate ~ B1F 🌞 Day Lv. 8 - 10 10%
Oreburgh Gate ~ B1F 🌙 Night Lv. 8 - 10 10%