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226 - Mantine

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
All Swift Swim / Water Absorb

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 85 40 70 80 140 70 485

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
1 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
1 Roost - - 10 Heals the user by half its max HP.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
4 Supersonic - 55% 20 Confuses the target.
7 Confuse Ray - 100% 10 Confuses the target.
10 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
13 Wing Attack 60 100% 35 Inflicts regular damage with no additional effect.
16 Headbutt 70 100% 15 Has a 30% chance to make the target flinch.
19 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
22 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Agility - - 30 Raises the user's Speed by two stages.
31 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
34 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
37 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.
40 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
43 Tailwind - - 15 For three turns, friendly Pokémon have doubled Speed.
46 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM51 Roost - - 10 Heals the user by half its max HP.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 1 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Pokémon League 🌊 Surf Lv. 50 - 60 10%
Route 220 🌊 Surf Lv. 30 - 45 5%
Route 223 🌊 Surf Lv. 50 - 60 10%
Sunyshore City 🌊 Surf Lv. 50 - 60 10%

  1. This move was previously unavailable to this Pokémon