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435 - Skuntank

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Aftermath / Stench

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 103 93 67 71 61 84 479
Complete 115 95 70 70 60 85 495

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
4 Poison Gas - 90% 40 Poisons the target.
7 Screech - 85% 40 Lowers the target's Defense by two stages.
10 Bite 60 100% 25 Has a 30% chance to make the target flinch.
13 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
16 Smog 30 70% 20 Has a 40% chance to poison the target.
19 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
22 Slash 70 100% 20 Has an increased chance for a critical hit.
22 Night Slash 70 100% 15 Has an increased chance for a critical hit.
25 Feint 30 100% 10 Hits through Protect and Detect.
28 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
31 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
32 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
35 Memento - 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
39 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
47 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
51 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
55 Gunk Shot 1 120 80% 5 Has a 30% chance to poison the target.
59 Explosion 250 100% 5 User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Route 221 🌅 Morning Lv. 38 - 40 20%
Route 221 🌞 Day Lv. 38 - 40 20%
Route 221 🌙 Night Lv. 38 - 40 20%

  1. This move was previously unavailable to this Pokémon