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070 - Weepinbell

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Chlorophyll / Gluttony

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 90 50 85 45 55 390

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Vine Whip 45 100% 25 Inflicts regular damage with no additional effect.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
1 Acid 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
7 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Sleep Powder - 75% 15 Puts the target to sleep.
10 Poison Powder - 75% 35 Poisons the target.
10 Stun Spore - 75% 30 Paralyzes the target.
13 Razor Leaf 55 95% 25 Has an increased chance for a critical hit.
16 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
19 Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
23 Leech Life 80 100% 10 Drains half the damage inflicted to heal the user.
27 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
31 Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
35 Knock Off 65 100% 20 Target drops its held item.
39 Slam 80 75% 20 Inflicts regular damage with no additional effect.
43 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
47 Power Whip 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.

Wild Encounters

Route Method Level Chance
Route 212 ~ North 🌅 Morning Lv. 24 - 26 10%
Route 212 ~ North 🌞 Day Lv. 24 - 26 10%
Route 212 ~ North 🌙 Night Lv. 24 - 26 10%
Route 212 ~ South 🌅 Morning Lv. 33 - 36 10%
Route 212 ~ South 🌞 Day Lv. 33 - 36 10%
Route 212 ~ South 🌙 Night Lv. 33 - 36 10%
Route 224 🌅 Morning Lv. 59 10%
Route 224 🌞 Day Lv. 59 10%
Route 224 🌙 Night Lv. 59 10%
Route 229 🌅 Morning Lv. 65 - 67 5%
Route 229 🌞 Day Lv. 65 - 67 5%
Route 229 🌙 Night Lv. 65 - 67 5%