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214 - Heracross

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















Ability

Version Ability
Complete Guts / Skill Link
Classic Guts / Swarm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 80 125 75 40 95 85 500

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Arm Thrust 15 100% 20 Hits 2-5 times in one turn.
1 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
1 Night Slash 70 100% 15 Has an increased chance for a critical hit.
1 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Horn Attack 65 100% 25 Inflicts regular damage with no additional effect.
1 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
7 Feint 30 100% 10 Hits through Protect and Detect.
11 Aerial Ace 60 - 20 Never misses.
15 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
19 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
23 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
27 Pin Missile 25 95% 20 Hits 2-5 times in one turn.
31 Knock Off 65 100% 20 Target drops its held item.
35 Megahorn 120 85% 10 Inflicts regular damage with no additional effect.
39 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
47 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
51 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Fuego Ironworks Honey Tree Lv. 40 10%
Route 205 ~ South Honey Tree Lv. 12 10%
Route 206 Honey Tree Lv. 21 10%
Route 210 ~ South Honey Tree Lv. 29 10%
Route 218 Honey Tree Lv. 39 10%
Route 222 Honey Tree Lv. 54 30%

  1. This move was previously unavailable to this Pokémon