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007 - Squirtle

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Rain Dish / Torrent

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 44 48 65 50 64 43 314

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
5 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
8 Withdraw - - 40 Raises the user's Defense by one stage.
11 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
14 Bite 60 100% 25 Has a 30% chance to make the target flinch.
17 Rapid Spin 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
20 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
23 Protect - - 10 Prevents any moves from hitting the user this turn.
26 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Iron Defense - - 15 Raises the user's Defense by two stages.
32 Skull Bash 130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
35 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
38 Rain Dance - - 5 Changes the weather to rain for five turns.
41 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
44 Water Spout 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.