492 - Shaymin
Note
This Pokémon can be obtained through a special event. Find out more here.
Land Forme
Type
Version | Type |
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All | ![]() |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
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Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
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1 | Healing Wish | - | - | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
1 | Growth | - | - | 20 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
6 | Magical Leaf | 60 | - | 20 | ![]() |
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Never misses. |
10 | Leech Seed | - | 90% | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
14 | Synthesis | - | - | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
18 | Sweet Scent | - | 100% | 20 | ![]() |
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Lowers the target's evasion by one stage. |
22 | Natural Gift | - | 100% | 15 | ![]() |
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Power and type depend on the held berry. |
26 | Worry Seed | - | 100% | 10 | ![]() |
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Changes the target's ability to Insomnia. |
30 | Aromatherapy | - | - | 5 | ![]() |
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Cures the entire party of major status effects. |
34 | Energy Ball | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
38 | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
42 | Sweet Kiss | - | 75% | 10 | ![]() |
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Confuses the target. |
46 | Leaf Storm | 130 | 90% | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
50 | Seed Flare | 120 | 85% | 5 | ![]() |
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Has a 40% chance to lower the target's Special Defense by two stages. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
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TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
TM09 | Bullet Seed | 25 | 100% | 30 | ![]() |
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Hits 2-5 times in one turn. |
TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | - | - | 5 | ![]() |
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Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
TM19 | Giga Drain | 75 | 100% | 10 | ![]() |
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Drains half the damage inflicted to heal the user. |
TM20 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solar Beam | 120 | 100% | 10 | ![]() |
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Requires a turn to charge before attacking. |
TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
TM53 | Energy Ball | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
TM68 | Giga Impact | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM70 | Flash | - | 100% | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
TM75 | Swords Dance | - | - | 20 | ![]() |
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Raises the user's Attack by two stages. |
TM77 | Psych Up | - | - | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM85 | Dazzling Gleam | 80 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
TM86 | Grass Knot | - | 100% | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Move Tutor | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
Move Tutor | Endeavor | - | 100% | 5 | ![]() |
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Lowers the target's HP to equal the user's. |
Move Tutor | Last Resort | 140 | 100% | 5 | ![]() |
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Can only be used after all of the user's other moves have been used. |
Move Tutor | Mud-Slap | 20 | 100% | 10 | ![]() |
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Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor | Seed Bomb | 80 | 100% | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor | Swift | 60 | - | 20 | ![]() |
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Never misses. |
Move Tutor | Synthesis | - | - | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
Move Tutor | Zen Headbutt | 80 | 90% | 15 | ![]() |
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Has a 20% chance to make the target flinch. |
Sky Forme
Type
Version | Type |
---|---|
All | ![]() ![]() |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
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Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Healing Wish | - | - | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
1 | Growth | - | - | 20 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
6 | Magical Leaf | 60 | - | 20 | ![]() |
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Never misses. |
10 | Leech Seed | - | 90% | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
14 | Quick Attack | 40 | 100% | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
18 | Sweet Scent | - | 100% | 20 | ![]() |
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Lowers the target's evasion by one stage. |
22 | Natural Gift | - | 100% | 15 | ![]() |
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Power and type depend on the held berry. |
26 | Worry Seed | - | 100% | 10 | ![]() |
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Changes the target's ability to Insomnia. |
30 | Aromatherapy | - | - | 5 | ![]() |
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Cures the entire party of major status effects. |
34 | Energy Ball | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
38 | Air Slash | 75 | 95% | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
42 | Sweet Kiss | - | 75% | 10 | ![]() |
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Confuses the target. |
46 | Leaf Storm | 130 | 90% | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
50 | Seed Flare | 120 | 85% | 5 | ![]() |
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Has a 40% chance to lower the target's Special Defense by two stages. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
TM09 | Bullet Seed | 25 | 100% | 30 | ![]() |
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Hits 2-5 times in one turn. |
TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | - | - | 5 | ![]() |
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Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
TM19 | Giga Drain | 75 | 100% | 10 | ![]() |
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Drains half the damage inflicted to heal the user. |
TM20 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solar Beam | 120 | 100% | 10 | ![]() |
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Requires a turn to charge before attacking. |
TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
TM53 | Energy Ball | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
TM68 | Giga Impact | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM70 | Flash | - | 100% | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
TM75 | Swords Dance | - | - | 20 | ![]() |
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Raises the user's Attack by two stages. |
TM77 | Psych Up | - | - | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM85 | Dazzling Gleam | 80 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
TM86 | Grass Knot | - | 100% | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Move Tutor | Air Cutter | 60 | 95% | 25 | ![]() |
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Has an increased chance for a critical hit. |
Move Tutor | Last Resort | 140 | 100% | 5 | ![]() |
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Can only be used after all of the user's other moves have been used. |
Move Tutor | Mud-Slap | 20 | 100% | 10 | ![]() |
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Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor | Ominous Wind | 60 | 100% | 5 | ![]() |
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Has a 10% chance to raise all of the user's stats by one stage. |
Move Tutor | Seed Bomb | 80 | 100% | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor | Swift | 60 | - | 20 | ![]() |
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Never misses. |
Move Tutor | Synthesis | - | - | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
Move Tutor | Zen Headbutt | 80 | 90% | 15 | ![]() |
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Has a 20% chance to make the target flinch. |