492 - Shaymin
Note
This Pokémon can be obtained through a special event. Find out more here.
Land Forme
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Healing Wish | - | - | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
1 | Growth | - | - | 20 | Raises the user's Attack and Special Attack by one stage. | ||
6 | Magical Leaf | 60 | - | 20 | Never misses. | ||
10 | Leech Seed | - | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
14 | Synthesis | - | - | 5 | Heals the user by half its max HP. Affected by weather. | ||
18 | Sweet Scent | - | 100% | 20 | Lowers the target's evasion by one stage. | ||
22 | Natural Gift | - | 100% | 15 | Power and type depend on the held berry. | ||
26 | Worry Seed | - | 100% | 10 | Changes the target's ability to Insomnia. | ||
30 | Aromatherapy | - | - | 5 | Cures the entire party of major status effects. | ||
34 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
38 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
42 | Sweet Kiss | - | 75% | 10 | Confuses the target. | ||
46 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target's Special Defense by two stages. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | - | - | 20 | Raises the user's Attack by two stages. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM85 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Move Tutor | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Move Tutor | Endeavor | - | 100% | 5 | Lowers the target's HP to equal the user's. | ||
Move Tutor | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. | ||
Move Tutor | Synthesis | - | - | 5 | Heals the user by half its max HP. Affected by weather. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Sky Forme
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Healing Wish | - | - | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | ||
1 | Growth | - | - | 20 | Raises the user's Attack and Special Attack by one stage. | ||
6 | Magical Leaf | 60 | - | 20 | Never misses. | ||
10 | Leech Seed | - | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
14 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | ||
18 | Sweet Scent | - | 100% | 20 | Lowers the target's evasion by one stage. | ||
22 | Natural Gift | - | 100% | 15 | Power and type depend on the held berry. | ||
26 | Worry Seed | - | 100% | 10 | Changes the target's ability to Insomnia. | ||
30 | Aromatherapy | - | - | 5 | Cures the entire party of major status effects. | ||
34 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
38 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||
42 | Sweet Kiss | - | 75% | 10 | Confuses the target. | ||
46 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target's Special Defense by two stages. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM75 | Swords Dance | - | - | 20 | Raises the user's Attack by two stages. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM85 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Move Tutor | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | ||
Move Tutor | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||
Move Tutor | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. | ||
Move Tutor | Synthesis | - | - | 5 | Heals the user by half its max HP. Affected by weather. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |