Skip to content

492 - Shaymin

Note

This Pokémon can be obtained through a special event. Find out more here.

Land Forme

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Healing Wish - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
6 Magical Leaf 60 - 20 Never misses.
10 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
14 Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
18 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
22 Natural Gift - 100% 15 Power and type depend on the held berry.
26 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
30 Aromatherapy - - 5 Cures the entire party of major status effects.
34 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
38 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Sweet Kiss - 75% 10 Confuses the target.
46 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Seed Flare 120 85% 5 Has a 40% chance to lower the target's Special Defense by two stages.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Sky Forme

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Healing Wish - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
6 Magical Leaf 60 - 20 Never misses.
10 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
14 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
18 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
22 Natural Gift - 100% 15 Power and type depend on the held berry.
26 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
30 Aromatherapy - - 5 Cures the entire party of major status effects.
34 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
38 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
42 Sweet Kiss - 75% 10 Confuses the target.
46 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Seed Flare 120 85% 5 Has a 40% chance to lower the target's Special Defense by two stages.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.