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479 - Rotom

Note

This Pokémon can be obtained through a special event. Find out more here.

Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


 















 

Heat Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















Wash Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Frost Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Fan Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Mow Rotom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability (Fan Rotom) (Complete)

Version Ability
All Motor Drive / None

Base Stats (Regular Form)

Version HP Atk Def SAtk SDef Spd BST
Classic 50 50 77 95 77 91 440
Complete 50 50 77 95 77 101 450

Level Up Moves (All Forms)

Level Name Power Accuracy PP Type Damage Class Description
1 Trick - 100% 10 User and target swap items.
1 Snatch - - 10 Steals the target's move, if it's self-targeted.
1 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
1 Thunder Wave - 90% 20 Paralyzes the target.
4 Thunder Shock 40 100% 30 Has a 10% chance to paralyze the target.
7 Confuse Ray - 100% 10 Confuses the target.
10 Shock Wave 60 - 20 Never misses.
13 Double Team - - 15 Raises the user's evasion by one stage.
16 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
19 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
25 Charge Beam 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
28 Will-O-Wisp - 85% 15 Burns the target.
31 Discharge 80 100% 15 Has a 30% chance to paralyze the target.
34 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
37 Charge - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
40 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
43 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
46 Pain Split - - 20 Sets the user's and targets's HP to the average of their current HP.
49 Thunder 110 70% 10 Has a 30% chance to paralyze the target.

Learnable Moves (All Forms)

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Learnable Moves (Heat)

Machine Name Power Accuracy PP Type Damage Class Description
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves (Frost)

Machine Name Power Accuracy PP Type Damage Class Description
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.