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467 - Magmortar

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Flame Body / Vital Spirit

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 75 95 67 125 95 83 540

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
1 Smog 30 70% 20 Has a 40% chance to poison the target.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Ember 40 100% 25 Has a 10% chance to burn the target.
7 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
10 Feint Attack 60 - 20 Never misses.
13 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Will-O-Wisp - 85% 15 Burns the target.
19 Fire Punch 75 100% 15 Has a 10% chance to burn the target.
22 Confuse Ray - 100% 10 Confuses the target.
25 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
28 Lava Plume 80 100% 15 Has a 30% chance to burn the target.
33 Sunny Day - - 5 Changes the weather to sunny for five turns.
37 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
41 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
45 Flare Blitz 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
49 Aura Sphere 1 80 - 20 Never misses.
53 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
57 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
61 Magma Storm 1 100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

  1. This move was previously unavailable to this Pokémon