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455 - Carnivine

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 74 100 72 90 72 46 454
Complete 74 110 72 100 72 36 464

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bind 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
6 Vine Whip 45 100% 25 Inflicts regular damage with no additional effect.
9 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
12 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
15 Razor Leaf 55 95% 25 Has an increased chance for a critical hit.
18 Ingrain - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
21 Feint Attack 60 - 20 Never misses.
24 Sleep Powder - 75% 15 Puts the target to sleep.
24 Stun Spore - 75% 30 Paralyzes the target.
27 Knock Off 65 100% 20 Target drops its held item.
30 Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
33 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
33 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
36 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
39 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
42 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
45 Power Whip 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 1 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 1/2 🌅 Morning Lv. 33 - 36 10%
Great Marsh ~ Area 1/2 🌞 Day Lv. 33 - 36 10%
Great Marsh ~ Area 1/2 🌙 Night Lv. 33 - 36 10%

  1. This move was previously unavailable to this Pokémon