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450 - Hippowdon

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Sand Stream / Sand Force

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 108 112 118 68 72 47 525

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Thunder Fang 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Curse - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
11 Yawn - - 10 Target sleeps at the end of the next turn.
15 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
19 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
27 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
36 Slack Off - - 10 Heals the user by half its max HP.
41 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
46 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
51 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Fissure - 30% 5 Causes a one-hit KO.
61 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Wild Encounters

Route Method Level Chance
Route 228 🌅 Morning Lv. 65 - 67 10%
Route 228 🌞 Day Lv. 65 - 67 10%
Route 228 🌙 Night Lv. 65 - 67 10%