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438 - Bonsly

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Rock Head / Sturdy

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 50 80 95 10 45 10 290
Complete 60 85 95 10 55 10 315

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
1 Copycat - - 20 Uses the target's last used move.
1 Defense Curl - - 40 Raises user's Defense by one stage.
1 Rock Throw 50 90% 15 Inflicts regular damage with no additional effect.
6 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Covet 60 100% 25 Takes the target's item.
12 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
15 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
18 Mimic - - 10 Copies the target's last used move.
21 Feint Attack 60 - 20 Never misses.
24 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
27 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
30 Block - - 5 Prevents the target from leaving battle.
33 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
36 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
39 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 209 🌅 Morning Lv. 24 - 26 10%
Route 209 🌞 Day Lv. 24 - 26 10%
Route 209 🌙 Night Lv. 24 - 26 10%