413 - Wormadam
Ability
Version | Ability |
---|---|
Complete | Battle Armor / Anticipation |
Classic | Anticipation / Anticipation |
Plant Cloak
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 60 | 59 | 85 | 79 | 105 | 36 | 424 |
Complete | 60 | 50 | 90 | 110 | 110 | 30 | 450 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
1 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
1 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||
1 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | ||
23 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | ||
26 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
29 | Growth | - | - | 20 | Raises the user's Attack and Special Attack by one stage. | ||
32 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||
38 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
44 | Flail | - | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
47 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
50 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 60 | 100% | 25 | Takes the target's item. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM62 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Move Tutor | Endeavor | - | 100% | 5 | Lowers the target's HP to equal the user's. | ||
Move Tutor | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
Move Tutor | Synthesis | - | - | 5 | Heals the user by half its max HP. Affected by weather. | ||
Move Tutor | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Sandy Cloak
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 60 | 79 | 105 | 59 | 85 | 36 | 424 |
Complete | 60 | 50 | 110 | 110 | 90 | 30 | 450 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Fissure | - | 30% | 5 | Causes a one-hit KO. | ||
1 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
1 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||
1 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
20 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||
23 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | ||
26 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
29 | Harden | - | - | 30 | Raises the user's Defense by one stage. | ||
32 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||
38 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
44 | Flail | - | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
47 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
50 | Fissure | - | 30% | 5 | Causes a one-hit KO. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM37 | Sandstorm | - | - | 10 | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 60 | 100% | 25 | Takes the target's item. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM62 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Move Tutor | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Move Tutor | Endeavor | - | 100% | 5 | Lowers the target's HP to equal the user's. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
Move Tutor | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Trash Cloak
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 60 | 69 | 95 | 69 | 95 | 36 | 424 |
Complete | 60 | 50 | 100 | 110 | 100 | 30 | 450 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
1 | Metal Burst | - | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | ||
1 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
1 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||
1 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
20 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||
23 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | ||
26 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
29 | Metal Sound | - | 85% | 40 | Lowers the target's Special Defense by two stages. | ||
32 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
35 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||
38 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
44 | Flail | - | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
47 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
50 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 60 | 100% | 25 | Takes the target's item. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM62 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM74 | Gyro Ball | - | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM78 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Move Tutor | Endeavor | - | 100% | 5 | Lowers the target's HP to equal the user's. | ||
Move Tutor | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | ||
Move Tutor | Iron Defense | - | - | 15 | Raises the user's Defense by two stages. | ||
Move Tutor | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
Move Tutor | Magnet Rise | - | - | 10 | User is immune to Ground moves and effects for five turns. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | ||
Move Tutor | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Wild Encounters
Route | Method | Level | Chance |
---|---|---|---|
Fuego Ironworks | Honey Tree | Lv. 40 | 10% |
Route 210 ~ South | Honey Tree | Lv. 29 | 10% |
Route 218 | Honey Tree | Lv. 39 | 10% |