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386 - Deoxys

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Normal Form

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Night Shade - 100% 15 Inflicts damage equal to the user's level.
10 Teleport - - 20 Immediately ends wild battles. No effect otherwise.
14 Knock Off 65 100% 20 Target drops its held item.
18 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
22 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Snatch - - 10 Steals the target's move, if it's self-targeted.
30 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
34 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
38 Cosmic Power - - 20 Raises the user's Defense and Special Defense by one stage.
42 Recover - - 10 Heals the user by half its max HP.
46 Psycho Boost 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Attack Forme

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Night Shade - 100% 15 Inflicts damage equal to the user's level.
10 Teleport - - 20 Immediately ends wild battles. No effect otherwise.
14 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
18 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
22 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
30 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
34 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
38 Cosmic Power - - 20 Raises the user's Defense and Special Defense by one stage.
42 Zap Cannon 120 50% 5 Has a 100% chance to paralyze the target.
46 Psycho Boost 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Defense Forme

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Night Shade - 100% 15 Inflicts damage equal to the user's level.
10 Teleport - - 20 Immediately ends wild battles. No effect otherwise.
14 Knock Off 65 100% 20 Target drops its held item.
18 Spikes - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
22 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Snatch - - 10 Steals the target's move, if it's self-targeted.
30 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
34 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
38 Iron Defense - - 15 Raises the user's Defense by two stages.
38 Amnesia - - 20 Raises the user's Special Defense by two stages.
42 Recover - - 10 Heals the user by half its max HP.
46 Psycho Boost 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
50 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Speed Forme

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Night Shade - 100% 15 Inflicts damage equal to the user's level.
10 Double Team - - 15 Raises the user's evasion by one stage.
14 Knock Off 65 100% 20 Target drops its held item.
18 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
22 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
26 Swift 60 - 20 Never misses.
30 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
34 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
38 Agility - - 30 Raises the user's Speed by two stages.
42 Recover - - 10 Heals the user by half its max HP.
46 Psycho Boost 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Extreme Speed 80 100% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.