386 - Deoxys
Note
This Pokémon can be obtained through a special event. Find out more here.
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Normal Form
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Leer | - | 100% | 30 | Lowers the target's Defense by one stage. | ||
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
6 | Night Shade | - | 100% | 15 | Inflicts damage equal to the user's level. | ||
10 | Teleport | - | - | 20 | Immediately ends wild battles. No effect otherwise. | ||
14 | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
18 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||
22 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
26 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
30 | Psycho Shift | - | 100% | 10 | Transfers the user's major status effect to the target. | ||
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
38 | Cosmic Power | - | - | 20 | Raises the user's Defense and Special Defense by one stage. | ||
42 | Recover | - | - | 10 | Heals the user by half its max HP. | ||
46 | Psycho Boost | 140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | ||
TM03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
TM04 | Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by one stage. | ||
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | - | 100% | 20 | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | - | - | 30 | Reduces damage from special attacks by 50% for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | - | 20 | Never misses. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | - | 20 | Never misses. | ||
TM41 | Torment | - | 100% | 15 | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM49 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
TM52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | - | 100% | 10 | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM67 | Recycle | - | - | 10 | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM72 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | ||
TM73 | Thunder Wave | - | 90% | 20 | Paralyzes the target. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | - | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. | ||
HM01 | Cut | 60 | 100% | 25 | Has an increased chance for a critical hit. | ||
HM04 | Strength | 100 | 100% | 15 | Has a 10% chance to raise the user's Attack by one stage. | ||
HM06 | Rock Smash | 60 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | ||
Move Tutor | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||
Move Tutor | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||
Move Tutor | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
Move Tutor | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. | ||
Move Tutor | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
Move Tutor | Trick | - | 100% | 10 | User and target swap items. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Attack Forme
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Leer | - | 100% | 30 | Lowers the target's Defense by one stage. | ||
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
6 | Night Shade | - | 100% | 15 | Inflicts damage equal to the user's level. | ||
10 | Teleport | - | - | 20 | Immediately ends wild battles. No effect otherwise. | ||
14 | Taunt | - | 100% | 20 | For the next few turns, the target can only use damaging moves. | ||
18 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||
22 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
26 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
30 | Psycho Shift | - | 100% | 10 | Transfers the user's major status effect to the target. | ||
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
38 | Cosmic Power | - | - | 20 | Raises the user's Defense and Special Defense by one stage. | ||
42 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | ||
46 | Psycho Boost | 140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | ||
TM03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
TM04 | Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by one stage. | ||
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | - | 100% | 20 | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | - | - | 30 | Reduces damage from special attacks by 50% for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | - | 20 | Never misses. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | - | 20 | Never misses. | ||
TM41 | Torment | - | 100% | 15 | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM49 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
TM52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | - | 100% | 10 | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM67 | Recycle | - | - | 10 | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM72 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | ||
TM73 | Thunder Wave | - | 90% | 20 | Paralyzes the target. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | - | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. | ||
HM01 | Cut | 60 | 100% | 25 | Has an increased chance for a critical hit. | ||
HM04 | Strength | 100 | 100% | 15 | Has a 10% chance to raise the user's Attack by one stage. | ||
HM06 | Rock Smash | 60 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||
Move Tutor | Trick | - | 100% | 10 | User and target swap items. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Defense Forme
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Leer | - | 100% | 30 | Lowers the target's Defense by one stage. | ||
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
6 | Night Shade | - | 100% | 15 | Inflicts damage equal to the user's level. | ||
10 | Teleport | - | - | 20 | Immediately ends wild battles. No effect otherwise. | ||
14 | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
18 | Spikes | - | - | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
22 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
26 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
30 | Psycho Shift | - | 100% | 10 | Transfers the user's major status effect to the target. | ||
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
38 | Iron Defense | - | - | 15 | Raises the user's Defense by two stages. | ||
38 | Amnesia | - | - | 20 | Raises the user's Special Defense by two stages. | ||
42 | Recover | - | - | 10 | Heals the user by half its max HP. | ||
46 | Psycho Boost | 140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Counter | - | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | ||
50 | Mirror Coat | - | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | ||
TM03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
TM04 | Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by one stage. | ||
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | - | 100% | 20 | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | - | - | 30 | Reduces damage from special attacks by 50% for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | - | 20 | Never misses. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | - | 20 | Never misses. | ||
TM41 | Torment | - | 100% | 15 | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM49 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
TM52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | - | 100% | 10 | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM67 | Recycle | - | - | 10 | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM72 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | ||
TM73 | Thunder Wave | - | 90% | 20 | Paralyzes the target. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | - | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. | ||
HM01 | Cut | 60 | 100% | 25 | Has an increased chance for a critical hit. | ||
HM04 | Strength | 100 | 100% | 15 | Has a 10% chance to raise the user's Attack by one stage. | ||
HM06 | Rock Smash | 60 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | ||
Move Tutor | Iron Defense | - | - | 15 | Raises the user's Defense by two stages. | ||
Move Tutor | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Trick | - | 100% | 10 | User and target swap items. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Speed Forme
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Leer | - | 100% | 30 | Lowers the target's Defense by one stage. | ||
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
6 | Night Shade | - | 100% | 15 | Inflicts damage equal to the user's level. | ||
10 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
14 | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
18 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||
22 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
26 | Swift | 60 | - | 20 | Never misses. | ||
30 | Psycho Shift | - | 100% | 10 | Transfers the user's major status effect to the target. | ||
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
38 | Agility | - | - | 30 | Raises the user's Speed by two stages. | ||
42 | Recover | - | - | 10 | Heals the user by half its max HP. | ||
46 | Psycho Boost | 140 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | ||
50 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | ||
TM03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
TM04 | Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by one stage. | ||
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | - | 100% | 20 | For the next few turns, the target can only use damaging moves. | ||
TM13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | - | - | 30 | Reduces damage from special attacks by 50% for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | ||
TM24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM34 | Shock Wave | 60 | - | 20 | Never misses. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | - | 20 | Never misses. | ||
TM41 | Torment | - | 100% | 15 | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM49 | Snatch | - | - | 10 | Steals the target's move, if it's self-targeted. | ||
TM52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | - | 100% | 10 | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM60 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||
TM67 | Recycle | - | - | 10 | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM72 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | ||
TM73 | Thunder Wave | - | 90% | 20 | Paralyzes the target. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||
TM80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM92 | Trick Room | - | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. | ||
HM01 | Cut | 60 | 100% | 25 | Has an increased chance for a critical hit. | ||
HM04 | Strength | 100 | 100% | 15 | Has a 10% chance to raise the user's Attack by one stage. | ||
HM06 | Rock Smash | 60 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | ||
Move Tutor | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||
Move Tutor | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||
Move Tutor | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
Move Tutor | Knock Off | 65 | 100% | 20 | Target drops its held item. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. | ||
Move Tutor | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||
Move Tutor | Trick | - | 100% | 10 | User and target swap items. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |