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367 - Huntail

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Swift Swim / Water Veil

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 55 104 105 94 75 52 485

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Whirlpool 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Screech - 85% 40 Lowers the target's Defense by two stages.
1 Scary Face - 100% 10 Lowers the target's Speed by two stages.
7 Feint Attack 60 - 20 Never misses.
11 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
15 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
19 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
23 Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
27 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
31 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
35 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
39 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
43 Confuse Ray - 100% 10 Confuses the target.
47 Super Fang - 90% 10 Inflicts damage equal to half the target's HP.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Route 219 Super Rod Lv. 50 5%
Route 221 Super Rod Lv. 50 5%