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365 - Walrein

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Thick Fat / Ice Body

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 110 80 90 95 90 65 530

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Defense Curl - - 40 Raises user's Defense by one stage.
1 Powder Snow 40 100% 25 Has a 10% chance to freeze the target.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
7 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
10 Encore - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Ice Ball 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
16 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
19 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
22 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
24 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
26 Rest - - 10 User sleeps for two turns, completely healing itself.
26 Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
30 Hail - - 10 Changes the weather to a hailstorm for five turns.
34 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
38 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
40 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
44 Belly Drum - - 10 User pays half its max HP to max out its Attack.
50 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
56 Sheer Cold - 30% 5 Causes a one-hit KO.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.