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359 - Absol

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Super Luck / Pressure

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 65 130 60 75 60 75 465
Complete 65 130 60 85 60 85 485

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Knock Off 65 100% 20 Target drops its held item.
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Feint 30 100% 10 Hits through Protect and Detect.
4 Leer - 100% 30 Lowers the target's Defense by one stage.
7 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
10 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
16 Bite 60 100% 25 Has a 30% chance to make the target flinch.
19 Double Team - - 15 Raises the user's evasion by one stage.
22 Slash 70 100% 20 Has an increased chance for a critical hit.
22 Night Slash 70 100% 15 Has an increased chance for a critical hit.
25 Swords Dance - - 20 Raises the user's Attack by two stages.
28 Psycho Cut 70 100% 20 Has an increased chance for a critical hit.
31 Detect - - 5 Prevents any moves from hitting the user this turn.
34 Me First - - 20 Uses the target's move against it before it attacks, with power increased by half.
37 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
40 Razor Wind 80 100% 10 Requires a turn to charge before attacking.
43 Megahorn 120 85% 10 Inflicts regular damage with no additional effect.
46 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
49 Future Sight 120 100% 10 Hits the target two turns later.
52 Perish Song - - 5 User and target both faint after three turns.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Mt. Coronet ~ Snow Area 🌅 Morning Lv. 50 - 52 10%
Mt. Coronet ~ Snow Area 🌞 Day Lv. 50 - 52 10%
Mt. Coronet ~ Snow Area 🌙 Night Lv. 50 - 52 10%
Mt. Coronet ~ Summit 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ Summit 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ Summit 🌙 Night Lv. 51 - 53 10%
Route 213 Poké Radar Lv. 32 - 34 22%
Route 215 Poké Radar Lv. 27 - 30 22%