358 - Chimecho
Type
Version | Type |
---|---|
All | ![]() |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
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Ability
Version | Ability |
---|---|
All | Levitate / None |
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 75 | 50 | 80 | 95 | 90 | 65 | 455 |
Complete | 75 | 40 | 80 | 110 | 100 | 65 | 470 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Healing Wish | - | - | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
1 | Hyper Voice | 90 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
1 | Wrap | 15 | 90% | 20 | ![]() |
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Prevents the target from fleeing and inflicts damage for 2-5 turns. |
4 | Growl | - | 100% | 40 | ![]() |
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Lowers the target's Attack by one stage. |
7 | Astonish | 30 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
10 | Confusion | 50 | 100% | 25 | ![]() |
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Has a 10% chance to confuse the target. |
13 | Yawn | - | - | 10 | ![]() |
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Target sleeps at the end of the next turn. |
16 | Psywave | - | 100% | 15 | ![]() |
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Inflicts damage between 50% and 150% of the user's level. |
19 | Take Down | 90 | 85% | 20 | ![]() |
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User receives 1/4 the damage it inflicts in recoil. |
22 | Uproar | 90 | 100% | 10 | ![]() |
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Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
25 | Extrasensory | 80 | 100% | 20 | ![]() |
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Has a 10% chance to make the target flinch. |
28 | Heal Bell | - | - | 5 | ![]() |
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Cures the entire party of major status effects. |
31 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
34 | Psychic | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
37 | Hypnosis | - | 60% | 20 | ![]() |
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Puts the target to sleep. |
40 | Double-Edge | 120 | 100% | 15 | ![]() |
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User receives 1/3 the damage inflicted in recoil. |
43 | Recover | - | - | 10 | ![]() |
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Heals the user by half its max HP. |
46 | Hyper Voice | 90 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
49 | Healing Wish | - | - | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
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TM04 | Calm Mind | - | - | 20 | ![]() |
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Raises the user's Special Attack and Special Defense by one stage. |
TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | - | - | 5 | ![]() |
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Changes the weather to sunny for five turns. |
TM12 | Taunt | - | 100% | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
TM16 | Light Screen | - | - | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns. |
TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | - | - | 5 | ![]() |
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Changes the weather to rain for five turns. |
TM20 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | 80 | 100% | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
TM33 | Reflect | - | - | 20 | ![]() |
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Reduces damage from physical attacks by half. |
TM34 | Shock Wave | 60 | - | 20 | ![]() |
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Never misses. |
TM41 | Torment | - | 100% | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
TM45 | Attract | - | 100% | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM48 | Skill Swap | - | - | 10 | ![]() |
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User and target swap abilities. |
TM49 | Snatch | - | - | 10 | ![]() |
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Steals the target's move, if it's self-targeted. |
TM53 | Energy Ball | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
TM67 | Recycle | - | - | 10 | ![]() |
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User recovers the item it last used up. |
TM70 | Flash | - | 100% | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | - | 90% | 20 | ![]() |
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Paralyzes the target. |
TM77 | Psych Up | - | - | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
TM78 | Captivate | - | 100% | 20 | ![]() |
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Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Hyper Voice | 90 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
TM85 | Dazzling Gleam | 80 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
TM86 | Grass Knot | - | 100% | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM92 | Trick Room | - | - | 5 | ![]() |
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For five turns, slower Pokémon will act before faster Pokémon. |
HM05 | Defog | - | - | 15 | ![]() |
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Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
Move Tutor | Helping Hand | - | - | 20 | ![]() |
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Ally's next move inflicts half more damage. |
Move Tutor | Icy Wind | 55 | 95% | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
Move Tutor | Knock Off | 65 | 100% | 20 | ![]() |
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Target drops its held item. |
Move Tutor | Last Resort | 140 | 100% | 5 | ![]() |
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Can only be used after all of the user's other moves have been used. |
Move Tutor | Rollout | 30 | 90% | 20 | ![]() |
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Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Move Tutor | Signal Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to confuse the target. |
Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor | Trick | - | 100% | 10 | ![]() |
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User and target swap items. |
Move Tutor | Uproar | 90 | 100% | 10 | ![]() |
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Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Move Tutor | Zen Headbutt | 80 | 90% | 15 | ![]() |
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Has a 20% chance to make the target flinch. |
Wild Encounters
Route | Method | Level | Chance |
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Mt. Coronet ~ 2F | 🌅 Morning | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 2F | 🌞 Day | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 2F | 🌙 Night | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 3F | 🌅 Morning | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 3F | 🌞 Day | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 3F | 🌙 Night | Lv. 49 - 51 | 10% |
Mt. Coronet ~ 4F | 🌅 Morning | Lv. 50 - 52 | 10% |
Mt. Coronet ~ 4F | 🌞 Day | Lv. 50 - 52 | 10% |
Mt. Coronet ~ 4F | 🌙 Night | Lv. 50 - 52 | 10% |
Mt. Coronet ~ 5F | 🌅 Morning | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 5F | 🌞 Day | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 5F | 🌙 Night | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 6F | 🌅 Morning | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 6F | 🌞 Day | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 6F | 🌙 Night | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 7F | 🌅 Morning | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 7F | 🌞 Day | Lv. 51 - 53 | 10% |
Mt. Coronet ~ 7F | 🌙 Night | Lv. 51 - 53 | 10% |
Mt. Coronet ~ B1F | 🌅 Morning | Lv. 18 - 20 | 10% |
Mt. Coronet ~ B1F | 🌞 Day | Lv. 18 - 20 | 10% |
Mt. Coronet ~ B1F | 🌙 Night | Lv. 18 - 20 | 10% |
Mt. Coronet ~ Route 207 Entrance | 🌅 Morning | Lv. 22 - 23 | 10% |
Mt. Coronet ~ Route 207 Entrance | 🌞 Day | Lv. 22 - 23 | 10% |
Mt. Coronet ~ Route 207 Entrance | 🌙 Night | Lv. 22 - 23 | 10% |
Mt. Coronet ~ Route 216 Entrance | 🌅 Morning | Lv. 18 -19 | 10% |
Mt. Coronet ~ Route 216 Entrance | 🌞 Day | Lv. 18 -19 | 10% |
Mt. Coronet ~ Route 216 Entrance | 🌙 Night | Lv. 18 -19 | 10% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌅 Morning | Lv. 18 - 19 | 10% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌞 Day | Lv. 18 - 19 | 10% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌙 Night | Lv. 18 - 19 | 10% |
Sendoff Spring | 🌅 Morning | Lv. 53 - 54 | 20% |
Sendoff Spring | 🌞 Day | Lv. 53 - 54 | 20% |
Sendoff Spring | 🌙 Night | Lv. 53 - 54 | 20% |
Turnback Cave | 🌅 Morning | Lv. 65 - 66 | 10% |
Turnback Cave | 🌞 Day | Lv. 65 - 66 | 10% |
Turnback Cave | 🌙 Night | Lv. 65 - 66 | 10% |