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356 - Dusclops

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


 















 

Ability

Version Ability
Complete Frisk / Pressure
Classic Pressure / Frisk

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 70 130 60 130 25 455

Evolution

Now able to evolve into Dusknoir by using a Reaper Cloth.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Fire Punch 75 100% 15 Has a 10% chance to burn the target.
1 Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
1 Gravity - - 5 Disables moves and immunities that involve flying or levitating for five turns.
1 Bind 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Night Shade - 100% 15 Inflicts damage equal to the user's level.
7 Disable - 100% 20 Disables the target's last used move for 1-8 turns.
10 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
13 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Shadow Sneak 40 100% 30 Inflicts regular damage with no additional effect.
19 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
22 Will-O-Wisp - 85% 15 Burns the target.
25 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
28 Curse - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
32 Shadow Punch 80 - 15 Never misses.
35 Confuse Ray - 100% 10 Confuses the target.
39 Mean Look - - 5 Prevents the target from leaving battle.
43 Future Sight 120 100% 10 Hits the target two turns later.
47 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.

Wild Encounters

Route Method Level Chance
Lost Tower 🌅 Morning Lv. 26 - 30 5%
Lost Tower 🌞 Day Lv. 26 - 30 5%
Lost Tower 🌙 Night Lv. 26 - 30 5%
Sendoff Spring 🌅 Morning Lv. 53 - 54 10%
Sendoff Spring 🌞 Day Lv. 53 - 54 10%
Sendoff Spring 🌙 Night Lv. 53 - 54 10%
Turnback Cave 🌅 Morning Lv. 65 - 66 10%
Turnback Cave 🌞 Day Lv. 65 - 66 10%
Turnback Cave 🌙 Night Lv. 65 - 66 10%