337 - Lunatone
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Ability
Version | Ability |
---|---|
All | Levitate / None |
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 90 | 55 | 65 | 95 | 85 | 70 | 460 |
Complete | 90 | 55 | 65 | 100 | 85 | 70 | 465 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | ||
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
1 | Harden | - | - | 30 | Raises the user's Defense by one stage. | ||
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | ||
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | ||
5 | Hypnosis | - | 60% | 20 | Puts the target to sleep. | ||
9 | Rock Polish | - | - | 20 | Raises the user's Speed by two stages. | ||
13 | Psywave | - | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | ||
17 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
21 | Embargo | - | 100% | 15 | Target cannot use held items. | ||
25 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
29 | Cosmic Power | - | - | 20 | Raises the user's Defense and Special Defense by one stage. | ||
33 | Heal Block | - | 100% | 15 | Prevents target from restoring its HP for five turns. | ||
37 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||
41 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
45 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
49 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | ||
53 | Explosion | 250 | 100% | 5 | User faints. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM04 | Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by one stage. | ||
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM07 | Hail | - | - | 10 | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | - | - | 30 | Reduces damage from special attacks by 50% for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM20 | Safeguard | - | - | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM37 | Sandstorm | - | - | 10 | Changes the weather to a sandstorm for five turns. | ||
TM39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM48 | Skill Swap | - | - | 10 | User and target swap abilities. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM63 | Embargo | - | 100% | 15 | Target cannot use held items. | ||
TM64 | Explosion | 250 | 100% | 5 | User faints. | ||
TM67 | Recycle | - | - | 10 | User recovers the item it last used up. | ||
TM68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | ||
TM69 | Rock Polish | - | - | 20 | Raises the user's Speed by two stages. | ||
TM70 | Flash | - | 100% | 20 | Lowers the target's accuracy by one stage. | ||
TM71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | ||
TM74 | Gyro Ball | - | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | ||
TM76 | Stealth Rock | - | - | 20 | Causes damage when opposing Pokémon switch in. | ||
TM77 | Psych Up | - | - | 10 | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM86 | Grass Knot | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM92 | Trick Room | - | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. | ||
Move Tutor | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||
Move Tutor | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Move Tutor | Helping Hand | - | - | 20 | Ally's next move inflicts half more damage. | ||
Move Tutor | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
Move Tutor | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
Move Tutor | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Move Tutor | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. | ||
Move Tutor | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Wild Encounters
Route | Method | Level | Chance |
---|---|---|---|
Mt. Coronet ~ 2F | 🌅 Morning | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 2F | 🌞 Day | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 2F | 🌙 Night | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 3F | 🌅 Morning | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 3F | 🌞 Day | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 3F | 🌙 Night | Lv. 49 - 51 | 5% |
Mt. Coronet ~ 4F | 🌅 Morning | Lv. 50 - 52 | 5% |
Mt. Coronet ~ 4F | 🌞 Day | Lv. 50 - 52 | 5% |
Mt. Coronet ~ 4F | 🌙 Night | Lv. 50 - 52 | 5% |
Mt. Coronet ~ 5F | 🌅 Morning | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 5F | 🌞 Day | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 5F | 🌙 Night | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 6F | 🌅 Morning | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 6F | 🌞 Day | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 6F | 🌙 Night | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 7F | 🌅 Morning | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 7F | 🌞 Day | Lv. 51 - 53 | 5% |
Mt. Coronet ~ 7F | 🌙 Night | Lv. 51 - 53 | 5% |
Mt. Coronet ~ B1F | 🌅 Morning | Lv. 18 - 20 | 5% |
Mt. Coronet ~ B1F | 🌞 Day | Lv. 18 - 20 | 5% |
Mt. Coronet ~ B1F | 🌙 Night | Lv. 18 - 20 | 5% |
Mt. Coronet ~ Route 207 Entrance | 🌅 Morning | Lv. 22 - 23 | 5% |
Mt. Coronet ~ Route 207 Entrance | 🌞 Day | Lv. 22 - 23 | 5% |
Mt. Coronet ~ Route 207 Entrance | 🌙 Night | Lv. 22 - 23 | 5% |
Mt. Coronet ~ Route 211 Entrance | 🌅 Morning | Lv. 16 - 18 | 5% |
Mt. Coronet ~ Route 211 Entrance | 🌞 Day | Lv. 16 - 18 | 5% |
Mt. Coronet ~ Route 211 Entrance | 🌙 Night | Lv. 16 - 18 | 5% |
Mt. Coronet ~ Route 216 Entrance | 🌅 Morning | Lv. 18 -19 | 5% |
Mt. Coronet ~ Route 216 Entrance | 🌞 Day | Lv. 18 -19 | 5% |
Mt. Coronet ~ Route 216 Entrance | 🌙 Night | Lv. 18 -19 | 5% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌅 Morning | Lv. 18 - 19 | 5% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌞 Day | Lv. 18 - 19 | 5% |
Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌙 Night | Lv. 18 - 19 | 5% |
Sendoff Spring | 🌅 Morning | Lv. 53 - 54 | 10% |
Sendoff Spring | 🌞 Day | Lv. 53 - 54 | 10% |
Sendoff Spring | 🌙 Night | Lv. 53 - 54 | 10% |
Turnback Cave | 🌅 Morning | Lv. 65 - 66 | 10% |
Turnback Cave | 🌞 Day | Lv. 65 - 66 | 10% |
Turnback Cave | 🌙 Night | Lv. 65 - 66 | 10% |