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333 - Swablu

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
All Cloud Nine / Natural Cure

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 45 40 60 40 75 50 310
Complete 45 60 60 60 75 50 350

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
4 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
7 Sing - 55% 15 Puts the target to sleep.
11 Disarming Voice 50 - 15 Never misses.
13 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
15 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
17 Pluck 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
19 Mist - - 30 Protects the user's stats from being changed by enemy moves.
22 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
25 Natural Gift - 100% 15 Power and type depend on the held berry.
28 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Moonblast 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
34 Refresh - - 20 Cleanses the user of a burn, paralysis, or poison.
37 Mirror Move - - 20 Uses the target's last used move.
40 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
43 Perish Song - - 5 User and target both faint after three turns.
46 Brave Bird 1 120 100% 15 User receives 1/3 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 210 ~ North 🌅 Morning Lv. 34 - 38 20%
Route 210 ~ North 🌞 Day Lv. 34 - 38 20%
Route 210 ~ North 🌙 Night Lv. 34 - 38 20%
Route 211 ~ East 🌅 Morning Lv. 18 - 19 20%
Route 211 ~ East 🌞 Day Lv. 18 - 19 20%
Route 211 ~ East 🌙 Night Lv. 18 - 19 20%
Route 211 ~ West 🌅 Morning Lv. 16 - 18 20%
Route 211 ~ West 🌞 Day Lv. 16 - 18 20%
Route 211 ~ West 🌙 Night Lv. 16 - 18 20%

  1. This move was previously unavailable to this Pokémon