328 - Trapinch
Type
Version | Type |
---|---|
Classic | ![]() |
Complete | ![]() ![]() |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
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Ability
Version | Ability |
---|---|
All | Hyper Cutter / Arena Trap |
(No change here, but the ability slot is important for its evolutions in the Complete version.) |
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 45 | 100 | 45 | 45 | 45 | 10 | 290 |
Complete | 55 | 100 | 45 | 45 | 45 | 10 | 300 |
Evolution
Now evolves into Vibrava at Level 30.
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Bite | 60 | 100% | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
1 | Sand Attack | - | 100% | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
1 | Bug Bite | 60 | 100% | 20 | ![]() |
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If target has a berry, inflicts double damage and uses the berry. |
1 | Bide | - | - | 10 | ![]() |
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User waits for two turns, then hits back for twice the damage it took. |
1 | Feint Attack | 60 | - | 20 | ![]() |
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Never misses. |
7 | Mud-Slap | 20 | 100% | 10 | ![]() |
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Has a 100% chance to lower the target's accuracy by one stage. |
11 | Bulldoze | 60 | 100% | 20 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
15 | Rock Slide | 75 | 90% | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
19 | Dig | 80 | 100% | 10 | ![]() |
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User digs underground, dodging all attacks, and hits next turn. |
23 | Crunch | 80 | 100% | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
27 | Signal Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to confuse the target. |
31 | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
35 | Sandstorm | - | - | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
39 | Earthquake | 100 | 100% | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
43 | Feint | 30 | 100% | 10 | ![]() |
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Hits through Protect and Detect. |
47 | Superpower | 120 | 100% | 5 | ![]() |
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Lowers the user's Attack and Defense by one stage after inflicting damage. |
51 | Fissure | - | 30% | 5 | ![]() |
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Causes a one-hit KO. |
55 | Hyper Beam | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | - | - | 5 | ![]() |
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Changes the weather to sunny for five turns. |
TM15 | Hyper Beam | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
TM19 | Giga Drain | 75 | 100% | 10 | ![]() |
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Drains half the damage inflicted to heal the user. |
TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solar Beam | 120 | 100% | 10 | ![]() |
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Requires a turn to charge before attacking. |
TM26 | Earthquake | 100 | 100% | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
TM28 | Dig | 80 | 100% | 10 | ![]() |
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User digs underground, dodging all attacks, and hits next turn. |
TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
TM37 | Sandstorm | - | - | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
TM39 | Rock Tomb | 60 | 95% | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
TM45 | Attract | - | 100% | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
TM78 | Captivate | - | 100% | 20 | ![]() |
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Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM80 | Rock Slide | 75 | 90% | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM04 | Strength | 100 | 100% | 15 | ![]() |
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Has a 10% chance to raise the user's Attack by one stage. |
HM06 | Rock Smash | 60 | 100% | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
Move Tutor | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
Move Tutor | Fury Cutter | 40 | 95% | 20 | ![]() |
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Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Move Tutor | Mud-Slap | 20 | 100% | 10 | ![]() |
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Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor | Signal Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to confuse the target. |
Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor | Superpower | 120 | 100% | 5 | ![]() |
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Lowers the user's Attack and Defense by one stage after inflicting damage. |
Wild Encounters
Route | Method | Level | Chance |
---|---|---|---|
Maniac Tunnel | 🌅 Morning | Lv. 28 - 32 | 15% |
Maniac Tunnel | 🌞 Day | Lv. 28 - 32 | 15% |
Maniac Tunnel | 🌙 Night | Lv. 28 - 32 | 15% |
Oreburgh Mine ~ 1F | 🌅 Morning | Lv. 9 - 10 | 10% |
Oreburgh Mine ~ 1F | 🌞 Day | Lv. 9 - 10 | 10% |
Oreburgh Mine ~ 1F | 🌙 Night | Lv. 9 - 10 | 10% |
Oreburgh Mine ~ B1F | 🌅 Morning | Lv. 10 - 11 | 10% |
Oreburgh Mine ~ B1F | 🌞 Day | Lv. 10 - 11 | 10% |
Oreburgh Mine ~ B1F | 🌙 Night | Lv. 10 - 11 | 10% |