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320 - Wailmer

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Water Veil / Oblivious

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 130 70 35 70 35 60 400

Evolution

Now evolves into Wailord at Level 36.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Curse - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Splash - - 40 Does nothing.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
4 Defense Curl - - 40 Raises user's Defense by one stage.
7 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
16 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
19 Whirlpool 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
22 Mist - - 30 Protects the user's stats from being changed by enemy moves.
25 Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
28 Rest - - 10 User sleeps for two turns, completely healing itself.
31 Water Spout 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
34 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
37 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
40 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
43 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
46 Amnesia - - 20 Raises the user's Special Defense by two stages.
49 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
52 Fissure - 30% 5 Causes a one-hit KO.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 213 Old Rod Lv. 10 10%
Route 213 Good Rod Lv. 25 10%
Route 222 Old Rod Lv. 10 10%
Route 222 Good Rod Lv. 25 10%
Route 222 Super Rod Lv. 50 30%
Route 223 Old Rod Lv. 10 10%
Route 223 Good Rod Lv. 25 10%
Route 223 Super Rod Lv. 50 30%
Route 230 Old Rod Lv. 10 10%
Route 230 Good Rod Lv. 25 10%