TM01 |
Focus Punch |
150 |
100% |
20 |
|
|
If the user takes damage before attacking, the attack is canceled. |
TM03 |
Water Pulse |
60 |
100% |
20 |
|
|
Has a 20% chance to confuse the target. |
TM04 |
Calm Mind |
- |
- |
20 |
|
|
Raises the user's Special Attack and Special Defense by one stage. |
TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
- |
- |
5 |
|
|
Changes the weather to sunny for five turns. |
TM12 |
Taunt |
- |
100% |
20 |
|
|
For the next few turns, the target can only use damaging moves. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance |
- |
- |
5 |
|
|
Changes the weather to rain for five turns. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM28 |
Dig |
80 |
100% |
10 |
|
|
User digs underground, dodging all attacks, and hits next turn. |
TM29 |
Psychic |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 |
Shadow Ball |
80 |
100% |
15 |
|
|
Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 |
Brick Break |
75 |
100% |
15 |
|
|
Destroys Reflect and Light Screen. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM34 |
Shock Wave |
60 |
- |
20 |
|
|
Never misses. |
TM39 |
Rock Tomb |
60 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
TM40 |
Aerial Ace |
60 |
- |
20 |
|
|
Never misses. |
TM41 |
Torment |
- |
100% |
15 |
|
|
Prevents the target from using the same move twice in a row. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 |
Thief |
60 |
100% |
25 |
|
|
Takes the target's item. |
TM49 |
Snatch |
- |
- |
10 |
|
|
Steals the target's move, if it's self-targeted. |
TM56 |
Fling |
- |
100% |
10 |
|
|
Throws held item at the target; power depends on the item. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM60 |
Drain Punch |
75 |
100% |
10 |
|
|
Drains half the damage inflicted to heal the user. |
TM61 |
Will-O-Wisp |
- |
85% |
15 |
|
|
Burns the target. |
TM63 |
Embargo |
- |
100% |
15 |
|
|
Target cannot use held items. |
TM65 |
Shadow Claw |
80 |
100% |
15 |
|
|
Has an increased chance for a critical hit. |
TM66 |
Payback |
50 |
100% |
10 |
|
|
Power is doubled if the target has already moved this turn. |
TM70 |
Flash |
- |
100% |
20 |
|
|
Lowers the target's accuracy by one stage. |
TM74 |
Gyro Ball |
- |
100% |
5 |
|
|
Power raises when the user has lower Speed, up to a maximum of 150. |
TM77 |
Psych Up |
- |
- |
10 |
|
|
Discards the user's stat changes and copies the target's. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM79 |
Dark Pulse |
80 |
100% |
15 |
|
|
Has a 20% chance to make the target flinch. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM84 |
Poison Jab |
80 |
100% |
20 |
|
|
Has a 30% chance to poison the target. |
TM85 |
Dazzling Gleam |
80 |
100% |
10 |
|
|
Inflicts regular damage with no additional effect. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM01 |
Cut |
60 |
100% |
25 |
|
|
Has an increased chance for a critical hit. |
HM06 |
Rock Smash |
60 |
100% |
15 |
|
|
Has a 50% chance to lower the target's Defense by one stage. |
Move Tutor |
Fire Punch |
75 |
100% |
15 |
|
|
Has a 10% chance to burn the target. |
Move Tutor |
Fury Cutter |
40 |
95% |
20 |
|
|
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Move Tutor |
Helping Hand |
- |
- |
20 |
|
|
Ally's next move inflicts half more damage. |
Move Tutor |
Ice Punch |
75 |
100% |
15 |
|
|
Has a 10% chance to freeze the target. |
Move Tutor |
Icy Wind |
55 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
Move Tutor |
Knock Off |
65 |
100% |
20 |
|
|
Target drops its held item. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Ominous Wind |
60 |
100% |
5 |
|
|
Has a 10% chance to raise all of the user's stats by one stage. |
Move Tutor |
Signal Beam |
75 |
100% |
15 |
|
|
Has a 10% chance to confuse the target. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor |
Spite |
- |
100% |
10 |
|
|
Lowers the PP of the target's last used move by 4. |
Move Tutor |
Sucker Punch |
70 |
100% |
5 |
|
|
Only works if the target is about to use a damaging move. |
Move Tutor |
Thunder Punch |
75 |
100% |
15 |
|
|
Has a 10% chance to paralyze the target. |
Move Tutor |
Trick |
- |
100% |
10 |
|
|
User and target swap items. |
Move Tutor |
Zen Headbutt |
80 |
90% |
15 |
|
|
Has a 20% chance to make the target flinch. |