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302 - Sableye

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4



 














 

Ability

Version Ability
Classic Keen Eye / Stall
Complete Magic Guard / Stall

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 50 75 75 65 65 50 380
Complete 50 85 95 85 85 50 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
4 Night Shade - 100% 15 Inflicts damage equal to the user's level.
7 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
11 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
13 Detect - - 5 Prevents any moves from hitting the user this turn.
15 Shadow Sneak 40 100% 30 Inflicts regular damage with no additional effect.
17 Feint Attack 60 - 20 Never misses.
21 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
23 Punishment - 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
25 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
27 Knock Off 65 100% 20 Target drops its held item.
31 Confuse Ray - 100% 10 Confuses the target.
33 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
35 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
37 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
41 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
43 Mean Look - - 5 Prevents the target from leaving battle.
45 Nasty Plot - - 20 Raises the user's Special Attack by two stages.
47 Recover - - 10 Heals the user by half its max HP.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Iron Island ~ Inside ~ 1F, B1F 🌅 Morning Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌞 Day Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌙 Night Lv. 41 - 43 10%
Iron Island ~ Inside ~ B2F, B3F 🌅 Morning Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌞 Day Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌙 Night Lv. 43 - 45 10%
Victory Road ~ B1F 🌅 Morning Lv. 59 10%
Victory Road ~ B1F 🌞 Day Lv. 59 10%
Victory Road ~ B1F 🌙 Night Lv. 59 10%
Wayward Cave (Both) 🌅 Morning Lv. 20 - 22 5%
Wayward Cave (Both) 🌞 Day Lv. 20 - 22 5%
Wayward Cave (Both) 🌙 Night Lv. 20 - 22 5%