299 - Nosepass

Type
| Version | Type |
|---|---|
| All | ![]() |
Defenses
| Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
|---|---|---|---|---|---|
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Ability
| Version | Ability |
|---|---|
| All | Sturdy / Magnet Pull |
Base Stats
| Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
|---|---|---|---|---|---|---|---|
| Classic | 30 | 45 | 135 | 45 | 90 | 30 | 375 |
| Complete | 30 | 35 | 135 | 55 | 90 | 30 | 375 |
Level Up Moves
| Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| 1 | Harden | - | - | 30 | ![]() |
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Raises the user's Defense by one stage. |
| 4 | Block | - | - | 5 | ![]() |
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Prevents the target from leaving battle. |
| 7 | Rock Throw | 50 | 90% | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| 10 | Thunder Wave | - | 90% | 20 | ![]() |
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Paralyzes the target. |
| 13 | Spark | 65 | 100% | 20 | ![]() |
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Has a 30% chance to paralyze the target. |
| 16 | Rock Slide | 75 | 90% | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| 19 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| 22 | Power Gem | 80 | 100% | 20 | ![]() |
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Inflicts regular damage with no additional effect. |
| 25 | Discharge | 80 | 100% | 15 | ![]() |
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Has a 30% chance to paralyze the target. |
| 28 | Rock Blast | 25 | 90% | 10 | ![]() |
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Hits 2-5 times in one turn. |
| 31 | Sandstorm | - | - | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| 34 | Thunderbolt | 90 | 100% | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| 37 | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| 40 | Stone Edge | 100 | 80% | 5 | ![]() |
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Has an increased chance for a critical hit. |
| 43 | Lock-On | - | - | 5 | ![]() |
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Ensures that the user's next move will hit the target. |
| 43 | Zap Cannon | 120 | 50% | 5 | ![]() |
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Has a 100% chance to paralyze the target. |
| 46 | Head Smash 1 | 150 | 80% | 5 | ![]() |
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User receives 1/2 the damage inflicted in recoil. |
Learnable Moves
| Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | - | - | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM12 | Taunt | - | 100% | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 90 | 100% | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM25 | Thunder | 110 | 70% | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| TM26 | Earthquake | 100 | 100% | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
| TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM34 | Shock Wave | 60 | - | 20 | ![]() |
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Never misses. |
| TM37 | Sandstorm | - | - | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | 60 | 95% | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM41 | Torment | - | 100% | 15 | ![]() |
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Prevents the target from using the same move twice in a row. |
| TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | - | 100% | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
| TM64 | Explosion | 250 | 100% | 5 | ![]() |
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User faints. |
| TM69 | Rock Polish | - | - | 20 | ![]() |
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Raises the user's Speed by two stages. |
| TM71 | Stone Edge | 100 | 80% | 5 | ![]() |
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Has an increased chance for a critical hit. |
| TM73 | Thunder Wave | - | 90% | 20 | ![]() |
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Paralyzes the target. |
| TM76 | Stealth Rock | - | - | 20 | ![]() |
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Causes damage when opposing Pokémon switch in. |
| TM78 | Captivate | - | 100% | 20 | ![]() |
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Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM80 | Rock Slide | 75 | 90% | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM85 | Dazzling Gleam | 80 | 100% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
| TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM04 | Strength | 100 | 100% | 15 | ![]() |
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Has a 10% chance to raise the user's Attack by one stage. |
| HM06 | Rock Smash | 60 | 100% | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| Move Tutor | Ancient Power | 60 | 100% | 5 | ![]() |
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Has a 10% chance to raise all of the user's stats by one stage. |
| Move Tutor | Earth Power | 90 | 100% | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| Move Tutor | Fire Punch | 75 | 100% | 15 | ![]() |
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Has a 10% chance to burn the target. |
| Move Tutor | Ice Punch | 75 | 100% | 15 | ![]() |
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Has a 10% chance to freeze the target. |
| Move Tutor | Iron Defense | - | - | 15 | ![]() |
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Raises the user's Defense by two stages. |
| Move Tutor | Magnet Rise | - | - | 10 | ![]() |
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User is immune to Ground moves and effects for five turns. |
| Move Tutor | Mud-Slap | 20 | 100% | 10 | ![]() |
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Has a 100% chance to lower the target's accuracy by one stage. |
| Move Tutor | Rollout | 30 | 90% | 20 | ![]() |
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Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Move Tutor | Thunder Punch | 75 | 100% | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
Wild Encounters
| Route | Method | Level | Chance |
|---|---|---|---|
| Iron Island ~ Inside ~ 1F, B1F | 🌅 Morning | Lv. 41 - 43 | 10% |
| Iron Island ~ Inside ~ 1F, B1F | 🌞 Day | Lv. 41 - 43 | 10% |
| Iron Island ~ Inside ~ 1F, B1F | 🌙 Night | Lv. 41 - 43 | 10% |
| Iron Island ~ Inside ~ B2F, B3F | 🌅 Morning | Lv. 43 - 45 | 10% |
| Iron Island ~ Inside ~ B2F, B3F | 🌞 Day | Lv. 43 - 45 | 10% |
| Iron Island ~ Inside ~ B2F, B3F | 🌙 Night | Lv. 43 - 45 | 10% |
| Mt. Coronet ~ 2F | 🌅 Morning | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 2F | 🌞 Day | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 2F | 🌙 Night | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 3F | 🌅 Morning | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 3F | 🌞 Day | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 3F | 🌙 Night | Lv. 49 - 51 | 10% |
| Mt. Coronet ~ 4F | 🌅 Morning | Lv. 50 - 52 | 10% |
| Mt. Coronet ~ 4F | 🌞 Day | Lv. 50 - 52 | 10% |
| Mt. Coronet ~ 4F | 🌙 Night | Lv. 50 - 52 | 10% |
| Mt. Coronet ~ 5F | 🌅 Morning | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 5F | 🌞 Day | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 5F | 🌙 Night | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 6F | 🌅 Morning | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 6F | 🌞 Day | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 6F | 🌙 Night | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 7F | 🌅 Morning | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 7F | 🌞 Day | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ 7F | 🌙 Night | Lv. 51 - 53 | 10% |
| Mt. Coronet ~ B1F | 🌅 Morning | Lv. 18 - 20 | 10% |
| Mt. Coronet ~ B1F | 🌞 Day | Lv. 18 - 20 | 10% |
| Mt. Coronet ~ B1F | 🌙 Night | Lv. 18 - 20 | 10% |
| Mt. Coronet ~ Route 207 Entrance | 🌅 Morning | Lv. 22 - 23 | 10% |
| Mt. Coronet ~ Route 207 Entrance | 🌞 Day | Lv. 22 - 23 | 10% |
| Mt. Coronet ~ Route 207 Entrance | 🌙 Night | Lv. 22 - 23 | 10% |
| Mt. Coronet ~ Route 211 Entrance | 🌅 Morning | Lv. 16 - 18 | 10% |
| Mt. Coronet ~ Route 211 Entrance | 🌞 Day | Lv. 16 - 18 | 10% |
| Mt. Coronet ~ Route 211 Entrance | 🌙 Night | Lv. 16 - 18 | 10% |
| Mt. Coronet ~ Route 216 Entrance | 🌅 Morning | Lv. 18 -19 | 10% |
| Mt. Coronet ~ Route 216 Entrance | 🌞 Day | Lv. 18 -19 | 10% |
| Mt. Coronet ~ Route 216 Entrance | 🌙 Night | Lv. 18 -19 | 10% |
| Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌅 Morning | Lv. 18 - 19 | 10% |
| Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌞 Day | Lv. 18 - 19 | 10% |
| Mt. Coronet ~ Tunnel to Route 211 Entrance | 🌙 Night | Lv. 18 - 19 | 10% |
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This move was previously unavailable to this Pokémon ↩




















