TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
- |
- |
5 |
|
|
Changes the weather to sunny for five turns. |
TM15 |
Hyper Beam |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM19 |
Giga Drain |
75 |
100% |
10 |
|
|
Drains half the damage inflicted to heal the user. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM22 |
Solar Beam |
120 |
100% |
10 |
|
|
Requires a turn to charge before attacking. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM28 |
Dig |
80 |
100% |
10 |
|
|
User digs underground, dodging all attacks, and hits next turn. |
TM30 |
Shadow Ball |
80 |
100% |
15 |
|
|
Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM37 |
Sandstorm |
- |
- |
10 |
|
|
Changes the weather to a sandstorm for five turns. |
TM40 |
Aerial Ace |
60 |
- |
20 |
|
|
Never misses. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM46 |
Thief |
60 |
100% |
25 |
|
|
Takes the target's item. |
TM54 |
False Swipe |
40 |
100% |
40 |
|
|
Cannot lower the target's HP below 1. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM61 |
Will-O-Wisp |
- |
85% |
15 |
|
|
Burns the target. |
TM62 |
Bug Buzz |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM65 |
Shadow Claw |
80 |
100% |
15 |
|
|
Has an increased chance for a critical hit. |
TM68 |
Giga Impact |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM70 |
Flash |
- |
100% |
20 |
|
|
Lowers the target's accuracy by one stage. |
TM75 |
Swords Dance |
- |
- |
20 |
|
|
Raises the user's Attack by two stages. |
TM81 |
X-Scissor |
80 |
100% |
15 |
|
|
Inflicts regular damage with no additional effect. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM01 |
Cut |
60 |
100% |
25 |
|
|
Has an increased chance for a critical hit. |
Move Tutor |
Fury Cutter |
40 |
95% |
20 |
|
|
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor |
Spite |
- |
100% |
10 |
|
|
Lowers the PP of the target's last used move by 4. |
Move Tutor |
Sucker Punch |
70 |
100% |
5 |
|
|
Only works if the target is about to use a damaging move. |
Move Tutor |
Trick |
- |
100% |
10 |
|
|
User and target swap items. |