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288 - Vigoroth

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

   
















 

Ability

Version Ability
All Vital Spirit / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 80 80 80 55 55 90 440

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
7 Encore - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
11 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Crush Claw 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
19 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
23 Slash 70 100% 20 Has an increased chance for a critical hit.
27 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
31 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
35 Night Slash 70 100% 15 Has an increased chance for a critical hit.
39 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
43 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
51 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 214 Honey Tree Lv. 30 20%
Route 215 Honey Tree Lv. 28 20%