| TM01 |
Focus Punch |
150 |
100% |
20 |
 |
 |
If the user takes damage before attacking, the attack is canceled. |
| TM06 |
Toxic |
- |
90% |
10 |
 |
 |
Badly poisons the target, inflicting more damage every turn. |
| TM08 |
Bulk Up |
- |
- |
20 |
 |
 |
Raises the user's Attack and Defense by one stage. |
| TM09 |
Bullet Seed |
25 |
100% |
30 |
 |
 |
Hits 2-5 times in one turn. |
| TM10 |
Hidden Power |
60 |
100% |
15 |
 |
 |
Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 |
Sunny Day |
- |
- |
5 |
 |
 |
Changes the weather to sunny for five turns. |
| TM15 |
Hyper Beam |
150 |
90% |
5 |
 |
 |
User foregoes its next turn to recharge. |
| TM17 |
Protect |
- |
- |
10 |
 |
 |
Prevents any moves from hitting the user this turn. |
| TM19 |
Giga Drain |
75 |
100% |
10 |
 |
 |
Drains half the damage inflicted to heal the user. |
| TM20 |
Safeguard |
- |
- |
25 |
 |
 |
Protects the user's field from major status ailments and confusion for five turns. |
| TM21 |
Frustration |
- |
100% |
20 |
 |
 |
Power increases as happiness decreases, up to a maximum of 102. |
| TM22 |
Solar Beam |
120 |
100% |
10 |
 |
 |
Requires a turn to charge before attacking. |
| TM23 |
Iron Tail |
100 |
75% |
15 |
 |
 |
Has a 30% chance to lower the target's Defense by one stage. |
| TM27 |
Return |
- |
100% |
20 |
 |
 |
Power increases with happiness, up to a maximum of 102. |
| TM31 |
Brick Break |
75 |
100% |
15 |
 |
 |
Destroys Reflect and Light Screen. |
| TM32 |
Double Team |
- |
- |
15 |
 |
 |
Raises the user's evasion by one stage. |
| TM36 |
Sludge Bomb |
90 |
100% |
10 |
 |
 |
Has a 30% chance to poison the target. |
| TM39 |
Rock Tomb |
60 |
95% |
15 |
 |
 |
Has a 100% chance to lower the target's Speed by one stage. |
| TM42 |
Facade |
70 |
100% |
20 |
 |
 |
Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 |
Secret Power |
70 |
100% |
20 |
 |
 |
Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 |
Rest |
- |
- |
10 |
 |
 |
User sleeps for two turns, completely healing itself. |
| TM45 |
Attract |
- |
100% |
15 |
 |
 |
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM49 |
Snatch |
- |
- |
10 |
 |
 |
Steals the target's move, if it's self-targeted. |
| TM52 |
Focus Blast |
120 |
70% |
5 |
 |
 |
Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 |
Energy Ball |
90 |
100% |
10 |
 |
 |
Has a 10% chance to lower the target's Special Defense by one stage. |
| TM54 |
False Swipe |
40 |
100% |
40 |
 |
 |
Cannot lower the target's HP below 1. |
| TM56 |
Fling |
- |
100% |
10 |
 |
 |
Throws held item at the target; power depends on the item. |
| TM58 |
Endure |
- |
- |
10 |
 |
 |
Prevents the user's HP from lowering below 1 this turn. |
| TM60 |
Drain Punch |
75 |
100% |
10 |
 |
 |
Drains half the damage inflicted to heal the user. |
| TM68 |
Giga Impact |
150 |
90% |
5 |
 |
 |
User foregoes its next turn to recharge. |
| TM70 |
Flash |
- |
100% |
20 |
 |
 |
Lowers the target's accuracy by one stage. |
| TM71 |
Stone Edge |
100 |
80% |
5 |
 |
 |
Has an increased chance for a critical hit. |
| TM75 |
Swords Dance |
- |
- |
20 |
 |
 |
Raises the user's Attack by two stages. |
| TM78 |
Captivate |
- |
100% |
20 |
 |
 |
Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM80 |
Rock Slide |
75 |
90% |
10 |
 |
 |
Has a 30% chance to make the target flinch. |
| TM82 |
Sleep Talk |
- |
- |
10 |
 |
 |
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM86 |
Grass Knot |
- |
100% |
20 |
 |
 |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 |
Swagger |
- |
85% |
15 |
 |
 |
Raises the target's Attack by two stages and confuses the target. |
| TM90 |
Substitute |
- |
- |
10 |
 |
 |
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM01 |
Cut |
60 |
100% |
25 |
 |
 |
Has an increased chance for a critical hit. |
| HM04 |
Strength |
100 |
100% |
15 |
 |
 |
Has a 10% chance to raise the user's Attack by one stage. |
| HM06 |
Rock Smash |
60 |
100% |
15 |
 |
 |
Has a 50% chance to lower the target's Defense by one stage. |
| Move Tutor |
Fury Cutter |
40 |
95% |
20 |
 |
 |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Move Tutor |
Helping Hand |
- |
- |
20 |
 |
 |
Ally's next move inflicts half more damage. |
| Move Tutor |
Mud-Slap |
20 |
100% |
10 |
 |
 |
Has a 100% chance to lower the target's accuracy by one stage. |
| Move Tutor |
Seed Bomb |
80 |
100% |
15 |
 |
 |
Inflicts regular damage with no additional effect. |
| Move Tutor |
Snore |
50 |
100% |
15 |
 |
 |
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Move Tutor |
Superpower |
120 |
100% |
5 |
 |
 |
Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Move Tutor |
Synthesis |
- |
- |
5 |
 |
 |
Heals the user by half its max HP. Affected by weather. |
| Move Tutor |
Thunder Punch |
75 |
100% |
15 |
 |
 |
Has a 10% chance to paralyze the target. |
| Move Tutor |
Vacuum Wave |
40 |
100% |
30 |
 |
 |
Inflicts regular damage with no additional effect. |