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286 - Breloom

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















Ability

Version Ability
All Technician / Poison Heal

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 60 130 80 60 60 70 460

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Feint 30 100% 10 Hits through Protect and Detect.
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
4 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
7 Mega Drain 40 100% 15 Drains half the damage inflicted to heal the user.
10 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
13 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
16 Headbutt 70 100% 15 Has a 30% chance to make the target flinch.
19 Poison Powder - 75% 35 Poisons the target.
19 Stun Spore - 75% 30 Paralyzes the target.
19 Spore - 100% 15 Puts the target to sleep.
22 Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
23 Mach Punch 40 100% 30 Inflicts regular damage with no additional effect.
26 Force Palm 60 100% 10 Has a 30% chance to paralyze the target.
30 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
34 Mind Reader - - 5 Ensures that the user's next move will hit the target.
38 Sky Uppercut 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
42 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
46 Dynamic Punch 100 50% 5 Has a 100% chance to confuse the target.
50 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 5/6 🌅 Morning Lv. 33 - 36 10%
Great Marsh ~ Area 5/6 🌞 Day Lv. 33 - 36 10%
Great Marsh ~ Area 5/6 🌙 Night Lv. 33 - 36 10%