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245 - Suicune

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Pressure / Inner Focus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 100 75 115 90 115 85 580

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Sheer Cold - 30% 5 Causes a one-hit KO.
1 Extreme Speed 80 100% 5 Inflicts regular damage with no additional effect.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Rain Dance - - 5 Changes the weather to rain for five turns.
6 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
10 Gust 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
14 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
18 Mist - - 30 Protects the user's stats from being changed by enemy moves.
22 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.
26 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Tailwind - - 15 For three turns, friendly Pokémon have doubled Speed.
34 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
38 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
42 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
46 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
50 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

  1. This move was previously unavailable to this Pokémon