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244 - Entei

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Pressure / Inner Focus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 115 115 85 90 75 100 580

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Sacred Fire 100 95% 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
1 Extreme Speed 80 100% 5 Inflicts regular damage with no additional effect.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
6 Ember 40 100% 25 Has a 10% chance to burn the target.
10 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Stomp 65 100% 20 Has a 30% chance to make the target flinch.
18 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
22 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
26 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
30 Lava Plume 80 100% 15 Has a 30% chance to burn the target.
34 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
42 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
46 Eruption 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
50 Flare Blitz 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.