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238 - Smoochum

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Hydration / Forewarn

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 45 30 15 85 65 65 305
Complete 45 30 15 95 65 65 315

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Kiss - 75% 10 Confuses the target.
1 Lick 30 100% 30 Has a 30% chance to paralyze the target.
1 Powder Snow 40 100% 25 Has a 10% chance to freeze the target.
6 Confusion 50 100% 25 Has a 10% chance to confuse the target.
9 Sing - 55% 15 Puts the target to sleep.
12 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
15 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
18 Mean Look - - 5 Prevents the target from leaving battle.
21 Extrasensory 1 80 100% 20 Has a 10% chance to make the target flinch.
24 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
27 Lucky Chant - - 30 Prevents the target from scoring critical hits for five turns.
30 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
33 Copycat - - 20 Uses the target's last used move.
36 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
39 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
42 Perish Song - - 5 User and target both faint after three turns.
45 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
48 Nasty Plot - - 20 Raises the user's Special Attack by two stages.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 216 🌅 Morning Lv. 18 - 20 20%
Route 216 🌞 Day Lv. 18 - 20 20%
Route 216 🌙 Night Lv. 18 - 20 20%

  1. This move was previously unavailable to this Pokémon