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231 - Phanpy

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Sand Veil / Pickup

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 90 60 60 40 40 40 330

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Odor Sleuth - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Defense Curl - - 40 Raises user's Defense by one stage.
4 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
7 Headbutt 70 100% 15 Has a 30% chance to make the target flinch.
10 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
16 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
19 Natural Gift - 100% 15 Power and type depend on the held berry.
22 Slam 80 75% 20 Inflicts regular damage with no additional effect.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
31 Charm - 100% 20 Lowers the target's Attack by two stages.
34 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
37 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
40 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
46 Head Smash 150 80% 5 User receives 1/2 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Wild Encounters

Route Method Level Chance
Route 207 🌅 Morning Lv. 9 - 10 20%
Route 207 🌞 Day Lv. 9 - 10 20%
Route 207 🌙 Night Lv. 9 - 10 20%