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230 - Kingdra

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Swift Swim / Sniper

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 75 95 95 95 95 85 540

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Yawn - - 10 Target sleeps at the end of the next turn.
1 Disable - 100% 20 Disables the target's last used move for 1-8 turns.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
7 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
10 Focus Energy - - 30 Increases the user's chance to score a critical hit.
13 Dragon Breath 60 100% 20 Has a 30% chance to paralyze the target.
16 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
22 Dragon Rage - 100% 10 Inflicts 40 points of damage.
25 Octazooka 65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
28 Agility - - 30 Raises the user's Speed by two stages.
31 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
35 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
39 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
43 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
47 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
55 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Draco Meteor 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.