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225 - Delibird

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
Classic Vital Spirit / Hustle
Complete Technician / Hustle

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 45 55 45 65 45 75 330
Complete 45 85 50 110 50 110 450

EVs (Complete)

Update EVs
Old 1 Spd
New 1 SAtk, 1 Spd

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Splash - - 40 Does nothing.
1 Present - 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
1 Rapid Spin 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
6 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
9 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
12 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
15 Swift 60 - 20 Never misses.
18 Air Cutter 1 60 95% 25 Has an increased chance for a critical hit.
21 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
24 Drill Peck 80 100% 20 Inflicts regular damage with no additional effect.
27 Recycle - - 10 User recovers the item it last used up.
30 Air Slash 1 75 95% 15 Has a 30% chance to make the target flinch.
33 Hail - - 10 Changes the weather to a hailstorm for five turns.
36 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
39 Future Sight 120 100% 10 Hits the target two turns later.
42 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
45 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
48 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 1 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Acuity Lakefront 🌅 Morning Lv. 45 - 49 10%
Acuity Lakefront 🌞 Day Lv. 45 - 49 10%
Acuity Lakefront 🌙 Night Lv. 45 - 49 10%
Route 216 Poké Radar Lv. 18 - 20 22%
Route 217 🌅 Morning Lv. 44 - 48 10%
Route 217 🌞 Day Lv. 44 - 48 10%
Route 217 🌙 Night Lv. 44 - 48 10%

  1. This move was previously unavailable to this Pokémon