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215 - Sneasel

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
Classic Inner Focus / Keen Eye
Complete Technician / Inner Focus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 55 95 55 35 75 115 430

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
7 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
10 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
13 Feint Attack 60 - 20 Never misses.
16 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
19 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
22 Metal Claw 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
25 Agility - - 30 Raises the user's Speed by two stages.
28 Beat Up - 100% 10 Hits once for every conscious Pokémon the trainer has.
31 Slash 70 100% 20 Has an increased chance for a critical hit.
34 Screech - 85% 40 Lowers the target's Defense by two stages.
37 Crunch 1 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Snatch - - 10 Steals the target's move, if it's self-targeted.
43 Punishment - 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
46 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM63 Embargo - 100% 15 Target cannot use held items.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Acuity Lakefront 🌅 Morning Lv. 45 - 49 10%
Acuity Lakefront 🌞 Day Lv. 45 - 49 10%
Acuity Lakefront 🌙 Night Lv. 45 - 49 10%
Lake Acuity 🌅 Morning Lv. 49 - 51 30%
Lake Acuity 🌞 Day Lv. 49 - 51 30%
Lake Acuity 🌙 Night Lv. 49 - 51 30%
Route 216 🌅 Morning Lv. 18 - 20 10%
Route 216 🌞 Day Lv. 18 - 20 10%
Route 216 🌙 Night Lv. 18 - 20 10%
Route 217 🌅 Morning Lv. 44 - 48 10%
Route 217 🌞 Day Lv. 44 - 48 10%
Route 217 🌙 Night Lv. 44 - 48 10%
Snowpoint Temple 🌅 Morning Lv. 47 - 50 20%
Snowpoint Temple 🌞 Day Lv. 47 - 50 20%
Snowpoint Temple 🌙 Night Lv. 47 - 50 20%

  1. This move was previously unavailable to this Pokémon