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213 - Shuckle

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Sturdy / Gluttony

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 20 10 230 10 230 5 505

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bide - - 10 User waits for two turns, then hits back for twice the damage it took.
1 Withdraw - - 40 Raises the user's Defense by one stage.
1 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Encore - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
15 Rock Throw 50 90% 15 Inflicts regular damage with no additional effect.
18 Rest - - 10 User sleeps for two turns, completely healing itself.
21 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
24 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
27 Power Trick - - 10 User swaps Attack and Defense.
30 Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
33 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
36 Knock Off 65 100% 20 Target drops its held item.
39 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
42 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
48 Stone Edge 100 80% 5 Has an increased chance for a critical hit.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Route 213 🌅 Morning Lv. 32 - 34 5%
Route 213 🌞 Day Lv. 32 - 34 5%
Route 213 🌙 Night Lv. 32 - 34 5%
Route 224 🌅 Morning Lv. 59 10%
Route 224 🌞 Day Lv. 59 10%
Route 224 🌙 Night Lv. 59 10%

  1. This move was previously unavailable to this Pokémon