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212 - Scizor

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

















 

Ability

Version Ability
All Technician / Swarm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 130 100 55 80 65 500

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bullet Punch 40 100% 30 Inflicts regular damage with no additional effect.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
4 Focus Energy - - 30 Increases the user's chance to score a critical hit.
7 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
13 Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Agility - - 30 Raises the user's Speed by two stages.
19 Metal Claw 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
22 Slash 70 100% 20 Has an increased chance for a critical hit.
22 Night Slash 70 100% 15 Has an increased chance for a critical hit.
25 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Razor Wind 80 100% 10 Requires a turn to charge before attacking.
31 Iron Defense - - 15 Raises the user's Defense by two stages.
34 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
37 Double Hit 35 90% 10 Hits twice in one turn.
40 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
43 Swords Dance - - 20 Raises the user's Attack by two stages.
46 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
49 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Feint 30 100% 10 Hits through Protect and Detect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Swift 60 - 20 Never misses.