TM05 |
Roar |
- |
- |
20 |
|
|
Immediately ends wild battles. Forces trainers to switch Pokémon. |
TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
- |
- |
5 |
|
|
Changes the weather to sunny for five turns. |
TM12 |
Taunt |
- |
100% |
20 |
|
|
For the next few turns, the target can only use damaging moves. |
TM15 |
Hyper Beam |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM23 |
Iron Tail |
100 |
75% |
15 |
|
|
Has a 30% chance to lower the target's Defense by one stage. |
TM26 |
Earthquake |
100 |
100% |
10 |
|
|
Inflicts regular damage and can hit Dig users. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM28 |
Dig |
80 |
100% |
10 |
|
|
User digs underground, dodging all attacks, and hits next turn. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM37 |
Sandstorm |
- |
- |
10 |
|
|
Changes the weather to a sandstorm for five turns. |
TM39 |
Rock Tomb |
60 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
TM41 |
Torment |
- |
100% |
15 |
|
|
Prevents the target from using the same move twice in a row. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM59 |
Dragon Pulse |
85 |
100% |
10 |
|
|
Inflicts regular damage with no additional effect. |
TM64 |
Explosion |
250 |
100% |
5 |
|
|
User faints. |
TM66 |
Payback |
50 |
100% |
10 |
|
|
Power is doubled if the target has already moved this turn. |
TM68 |
Giga Impact |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM69 |
Rock Polish |
- |
- |
20 |
|
|
Raises the user's Speed by two stages. |
TM71 |
Stone Edge |
100 |
80% |
5 |
|
|
Has an increased chance for a critical hit. |
TM74 |
Gyro Ball |
- |
100% |
5 |
|
|
Power raises when the user has lower Speed, up to a maximum of 150. |
TM76 |
Stealth Rock |
- |
- |
20 |
|
|
Causes damage when opposing Pokémon switch in. |
TM77 |
Psych Up |
- |
- |
10 |
|
|
Discards the user's stat changes and copies the target's. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM79 |
Dark Pulse |
80 |
100% |
15 |
|
|
Has a 20% chance to make the target flinch. |
TM80 |
Rock Slide |
75 |
90% |
10 |
|
|
Has a 30% chance to make the target flinch. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM91 |
Flash Cannon |
80 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
HM01 |
Cut |
60 |
100% |
25 |
|
|
Has an increased chance for a critical hit. |
HM04 |
Strength |
100 |
100% |
15 |
|
|
Has a 10% chance to raise the user's Attack by one stage. |
HM06 |
Rock Smash |
60 |
100% |
15 |
|
|
Has a 50% chance to lower the target's Defense by one stage. |
HM08 |
Rock Climb |
80 |
95% |
10 |
|
|
Has a 20% chance to confuse the target. |
Move Tutor |
Ancient Power |
60 |
100% |
5 |
|
|
Has a 10% chance to raise all of the user's stats by one stage. |
Move Tutor |
Aqua Tail |
90 |
90% |
10 |
|
|
Inflicts regular damage with no additional effect. |
Move Tutor |
Earth Power |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Move Tutor |
Iron Defense |
- |
- |
15 |
|
|
Raises the user's Defense by two stages. |
Move Tutor |
Iron Head |
80 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. |
Move Tutor |
Magnet Rise |
- |
- |
10 |
|
|
User is immune to Ground moves and effects for five turns. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Rollout |
30 |
90% |
20 |
|
|
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |