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200 - Misdreavus

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4




 













 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 60 60 60 85 85 85 435

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Psywave - 100% 15 Inflicts damage between 50% and 150% of the user's level.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
5 Spite - 100% 10 Lowers the PP of the target's last used move by 4.
9 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
11 Shadow Sneak 40 100% 30 Inflicts regular damage with no additional effect.
13 Disarming Voice 50 - 15 Never misses.
15 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
17 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
19 Confuse Ray - 100% 10 Confuses the target.
21 Draining Kiss 1 75 100% 10 Drains 50% of the damage inflicted to heal the user.
23 Pain Split - - 20 Sets the user's and targets's HP to the average of their current HP.
25 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
27 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
29 Mean Look - - 5 Prevents the target from leaving battle.
31 Perish Song - - 5 User and target both faint after three turns.
33 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
35 Moonblast 1 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
37 Hypnosis - 60% 20 Puts the target to sleep.
39 Grudge - - 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
41 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Eterna Forest 🌙 Night Lv. 14 - 16 10%
Lost Tower 🌅 Morning Lv. 26 - 30 10%
Lost Tower 🌞 Day Lv. 26 - 30 10%
Lost Tower 🌙 Night Lv. 26 - 30 10%

  1. This move was previously unavailable to this Pokémon