TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
- |
- |
5 |
|
|
Changes the weather to sunny for five turns. |
TM12 |
Taunt |
- |
100% |
20 |
|
|
For the next few turns, the target can only use damaging moves. |
TM15 |
Hyper Beam |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance |
- |
- |
5 |
|
|
Changes the weather to rain for five turns. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM23 |
Iron Tail |
100 |
75% |
15 |
|
|
Has a 30% chance to lower the target's Defense by one stage. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM28 |
Dig |
80 |
100% |
10 |
|
|
User digs underground, dodging all attacks, and hits next turn. |
TM29 |
Psychic |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 |
Shadow Ball |
80 |
100% |
15 |
|
|
Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM41 |
Torment |
- |
100% |
15 |
|
|
Prevents the target from using the same move twice in a row. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 |
Thief |
60 |
100% |
25 |
|
|
Takes the target's item. |
TM49 |
Snatch |
- |
- |
10 |
|
|
Steals the target's move, if it's self-targeted. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM66 |
Payback |
50 |
100% |
10 |
|
|
Power is doubled if the target has already moved this turn. |
TM68 |
Giga Impact |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM70 |
Flash |
- |
100% |
20 |
|
|
Lowers the target's accuracy by one stage. |
TM77 |
Psych Up |
- |
- |
10 |
|
|
Discards the user's stat changes and copies the target's. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM79 |
Dark Pulse |
80 |
100% |
15 |
|
|
Has a 20% chance to make the target flinch. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 |
Hyper Voice |
90 |
100% |
10 |
|
|
Inflicts regular damage with no additional effect. |
TM86 |
Grass Knot |
- |
100% |
20 |
|
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM01 |
Cut |
60 |
100% |
25 |
|
|
Has an increased chance for a critical hit. |
Move Tutor |
Helping Hand |
- |
- |
20 |
|
|
Ally's next move inflicts half more damage. |
Move Tutor |
Last Resort |
140 |
100% |
5 |
|
|
Can only be used after all of the user's other moves have been used. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor |
Spite |
- |
100% |
10 |
|
|
Lowers the PP of the target's last used move by 4. |
Move Tutor |
Sucker Punch |
70 |
100% |
5 |
|
|
Only works if the target is about to use a damaging move. |
Move Tutor |
Swift |
60 |
- |
20 |
|
|
Never misses. |