Skip to content

193 - Yanma

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
All Speed Boost / Compound Eyes

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 65 45 75 45 95 390

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
6 Double Team - - 15 Raises the user's evasion by one stage.
9 Sonic Boom - 90% 20 Inflicts 20 points of damage.
13 Wing Attack 60 100% 35 Inflicts regular damage with no additional effect.
15 Silver Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
17 Detect - - 5 Prevents any moves from hitting the user this turn.
19 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
23 Supersonic - 55% 20 Confuses the target.
25 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
27 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
29 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
33 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
35 Hypnosis - 60% 20 Puts the target to sleep.
37 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
39 U-turn 70 100% 20 User must switch out after attacking.
43 Screech - 85% 40 Lowers the target's Defense by two stages.
45 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 3/4 🌅 Morning Lv. 33 - 36 10%
Great Marsh ~ Area 3/4 🌞 Day Lv. 33 - 36 10%
Great Marsh ~ Area 3/4 🌙 Night Lv. 33 - 36 10%
Route 205 ~ North Poké Radar Lv. 15 - 17 22%

  1. This move was previously unavailable to this Pokémon