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191 - Sunkern

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Chlorophyll / Solar Power

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 30 30 30 30 30 30 180

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
4 Ingrain - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
7 Grass Whistle - 55% 15 Puts the target to sleep.
9 Mega Drain 40 100% 15 Drains half the damage inflicted to heal the user.
11 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
13 Razor Leaf 55 95% 25 Has an increased chance for a critical hit.
15 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
18 Nature Power - - 20 Uses a move which depends upon the terrain.
21 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
23 Endeavor - 100% 5 Lowers the target's HP to equal the user's.
25 Morning Sun - - 5 Heals the user by half its max HP. Affected by weather.
28 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
30 Natural Gift - 100% 15 Power and type depend on the held berry.
32 Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
35 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
38 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Sunny Day - - 5 Changes the weather to sunny for five turns.
43 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
45 Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 204 ~ North 🌞 Day Lv. 11 - 12 10%
Route 204 ~ South 🌞 Day Lv. 6 - 7 10%
Route 229 🌞 Day Lv. 65 - 67 20%