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187 - Hoppip

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
All Chlorophyll / Leaf Guard

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 35 35 40 35 55 50 250
Complete 35 35 40 45 55 50 260

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Splash - - 40 Does nothing.
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
5 Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
7 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
9 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
11 Air Cutter 1 60 95% 25 Has an increased chance for a critical hit.
13 Mega Drain 40 100% 15 Drains half the damage inflicted to heal the user.
15 Poison Powder - 75% 35 Poisons the target.
15 Stun Spore - 75% 30 Paralyzes the target.
15 Sleep Powder - 75% 15 Puts the target to sleep.
17 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
19 Cotton Spore - 100% 40 Lowers the target's Speed by two stages.
21 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
23 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
25 Air Slash 1 75 95% 15 Has a 30% chance to make the target flinch.
27 U-turn 70 100% 20 User must switch out after attacking.
29 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
31 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Aromatherapy - - 5 Cures the entire party of major status effects.
35 Memento - 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.

Wild Encounters

Route Method Level Chance
Route 205 ~ South 🌅 Morning Lv. 11 - 13 20%
Route 205 ~ South 🌞 Day Lv. 11 - 13 20%

  1. This move was previously unavailable to this Pokémon