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184 - Azumarill

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Huge Power / Thick Fat

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 100 50 80 60 80 50 420
Complete 110 50 80 80 80 50 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
1 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Water Sport - - 15 Halves all Fire-type damage.
6 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
9 Defense Curl - - 40 Raises user's Defense by one stage.
9 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
15 Aqua Jet 40 100% 20 Inflicts regular damage with no additional effect.
18 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
19 Helping Hand - - 20 Ally's next move inflicts half more damage.
23 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
27 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
31 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
35 Rain Dance - - 5 Changes the weather to rain for five turns.
39 Belly Drum - - 10 User pays half its max HP to max out its Attack.
43 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 1 75 100% 10 Drains half the damage inflicted to heal the user.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 204 ~ South 🌊 Surf Lv. 20 - 40 10%
Route 205 ~ North 🌊 Surf Lv. 20 - 40 10%
Route 212 ~ North 🌊 Surf Lv. 20 - 40 10%
Victory Road ~ 1F Back 1 🌅 Morning Lv. 59 20%
Victory Road ~ 1F Back 1 🌞 Day Lv. 59 20%
Victory Road ~ 1F Back 1 🌙 Night Lv. 59 20%
Victory Road ~ 1F Back 2 🌅 Morning Lv. 59 20%
Victory Road ~ 1F Back 2 🌞 Day Lv. 59 20%
Victory Road ~ 1F Back 2 🌙 Night Lv. 59 20%
Victory Road ~ 1F Back 3 🌅 Morning Lv. 59 20%
Victory Road ~ 1F Back 3 🌞 Day Lv. 59 20%
Victory Road ~ 1F Back 3 🌙 Night Lv. 59 20%
Victory Road ~ B1F 🌅 Morning Lv. 59 20%
Victory Road ~ B1F 🌞 Day Lv. 59 20%
Victory Road ~ B1F 🌙 Night Lv. 59 20%

  1. This move was previously unavailable to this Pokémon