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170 - Chinchou

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Volt Absorb / Water Absorb

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 75 38 38 56 56 67 330

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Supersonic - 55% 20 Confuses the target.
1 Thunder Wave - 90% 20 Paralyzes the target.
6 Shock Wave 60 - 20 Never misses.
9 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
12 Spark 65 100% 20 Has a 30% chance to paralyze the target.
15 Confuse Ray - 100% 10 Confuses the target.
18 Charge Beam 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
21 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
24 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
27 Discharge 80 100% 15 Has a 30% chance to paralyze the target.
30 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
36 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
42 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
45 Charge - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.

Wild Encounters

Route Method Level Chance
Route 205 ~ South Old Rod Lv. 10 10%
Route 205 ~ South Good Rod Lv. 25 10%
Valley Windworks Old Rod Lv. 10 10%
Valley Windworks Good Rod Lv. 25 10%