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165 - Ledyba

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
Classic Swarm / Early Bird
Complete Technician / Iron Fist

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 40 20 30 40 80 55 265
Complete 40 50 30 20 80 55 275

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic - 55% 20 Confuses the target.
1 Comet Punch 18 85% 15 Hits 2-5 times in one turn.
7 Swift 60 - 20 Never misses.
9 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
11 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
11 Reflect - - 20 Reduces damage from physical attacks by half.
11 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
13 Mach Punch 40 100% 30 Inflicts regular damage with no additional effect.
15 Aerial Ace 60 - 20 Never misses.
18 Silver Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 U-turn 70 100% 20 User must switch out after attacking.
24 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
27 Knock Off 65 100% 20 Target drops its held item.
30 Agility - - 30 Raises the user's Speed by two stages.
33 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
36 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
39 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
42 Meteor Mash 1 90 90% 10 Has a 20% chance to raise the user's Attack by one stage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM51 Roost - - 10 Heals the user by half its max HP.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 204 ~ North 🌅 Morning Lv. 11 - 12 10%
Route 204 ~ South 🌅 Morning Lv. 6 - 7 10%

  1. This move was previously unavailable to this Pokémon