Skip to content

164 - Noctowl

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
All Tinted Lens / Insomnia

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 100 50 50 86 96 70 452
Complete 100 40 40 106 116 60 462

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Sky Attack 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Mean Look - - 5 Prevents the target from leaving battle.
1 Nasty Plot 1 - - 20 Raises the user's Special Attack by two stages.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
6 Hypnosis - 60% 20 Puts the target to sleep.
9 Confusion 50 100% 25 Has a 10% chance to confuse the target.
12 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
15 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
18 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
22 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
26 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
30 Reflect - - 20 Reduces damage from physical attacks by half.
34 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
38 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
42 Moonblast 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
46 Roost - - 10 Heals the user by half its max HP.
50 Dream Eater 100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
54 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash 1 - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 209 Honey Tree Lv. 27 20%
Route 210 ~ North Honey Tree Lv. 37 20%
Route 210 ~ South 🌙 Night Lv. 28 - 30 10%
Route 213 Honey Tree Lv. 33 20%

  1. This move was previously unavailable to this Pokémon