TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM09 |
Bullet Seed |
25 |
100% |
30 |
|
|
Hits 2-5 times in one turn. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 |
Sunny Day |
- |
- |
5 |
|
|
Changes the weather to sunny for five turns. |
TM16 |
Light Screen |
- |
- |
30 |
|
|
Reduces damage from special attacks by 50% for five turns. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM19 |
Giga Drain |
75 |
100% |
10 |
|
|
Drains half the damage inflicted to heal the user. |
TM20 |
Safeguard |
- |
- |
25 |
|
|
Protects the user's field from major status ailments and confusion for five turns. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM22 |
Solar Beam |
120 |
100% |
10 |
|
|
Requires a turn to charge before attacking. |
TM23 |
Iron Tail |
100 |
75% |
15 |
|
|
Has a 30% chance to lower the target's Defense by one stage. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM33 |
Reflect |
- |
- |
20 |
|
|
Reduces damage from physical attacks by half. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM53 |
Energy Ball |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM70 |
Flash |
- |
100% |
20 |
|
|
Lowers the target's accuracy by one stage. |
TM75 |
Swords Dance |
- |
- |
20 |
|
|
Raises the user's Attack by two stages. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM85 |
Dazzling Gleam |
80 |
100% |
10 |
|
|
Inflicts regular damage with no additional effect. |
TM86 |
Grass Knot |
- |
100% |
20 |
|
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM01 |
Cut |
60 |
100% |
25 |
|
|
Has an increased chance for a critical hit. |
Move Tutor |
Ancient Power |
60 |
100% |
5 |
|
|
Has a 10% chance to raise all of the user's stats by one stage. |
Move Tutor |
Fury Cutter |
40 |
95% |
20 |
|
|
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Seed Bomb |
80 |
100% |
15 |
|
|
Inflicts regular damage with no additional effect. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor |
Synthesis |
- |
- |
5 |
|
|
Heals the user by half its max HP. Affected by weather. |