Skip to content

148 - Dragonair

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Marvel Scale / Shed Skin

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 61 84 65 70 70 70 420

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
7 Thunder Wave - 90% 20 Paralyzes the target.
10 Dragon Breath 60 100% 20 Has a 30% chance to paralyze the target.
13 Aqua Jet 40 100% 20 Inflicts regular damage with no additional effect.
16 Dragon Rage - 100% 10 Inflicts 40 points of damage.
19 Slam 80 75% 20 Inflicts regular damage with no additional effect.
22 Agility - - 30 Raises the user's Speed by two stages.
25 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
28 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
32 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
36 Dragon Rush 100 75% 10 Has a 20% chance to make the target flinch.
40 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
44 Extreme Speed 80 100% 5 Inflicts regular damage with no additional effect.
48 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 1 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Draco Meteor 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Eterna City Super Rod Lv. 50 10%
Mt. Coronet ~ 4F Super Rod Lv. 50 10%
Route 210 ~ North Super Rod Lv. 50 10%

  1. This move was previously unavailable to this Pokémon